Skip to content

@BahamutoD BahamutoD released this Apr 23, 2016 · 3 commits to master since this release

= Fixes =

  • Fix error spam when no weapon is selected
Assets 3

@BahamutoD BahamutoD released this Apr 23, 2016 · 4 commits to master since this release

= Compatibility =

  • General compatibility for KSP 1.1
  • Loading shaders with asset bundle loader

= Fixes =

  • Fix incorrect tracer width in far camera with Scatterer
  • Fix short bursts when firing in barrage with trigger armed
  • Fix barrage on multi-barrel weapons
  • Fix particle emission force being ovewritten in explosions
  • Fix possible error on airborne guard with no AI pilot
Assets 3
Pre-release

@BahamutoD BahamutoD released this Apr 6, 2016 · 11 commits to master since this release

Prerelease test version for KSP1.1

  • Fix hidden cursor on vessels without weapon manager
Assets 3
Pre-release

@BahamutoD BahamutoD released this Apr 4, 2016 · 12 commits to master since this release

  • Load custom shaders via AssetLoader (fixes radar shader bug)
Assets 3

@BahamutoD BahamutoD released this Apr 2, 2016 · 14 commits to master since this release

  • KSP 1.1 compatibility test
Assets 3

@BahamutoD BahamutoD released this Feb 29, 2016 · 18 commits to master since this release

= Fixes =

  • Fixed landed guards not attacking AI pilots
  • Fixed competition distance being clamped while editing it
Assets 3

@BahamutoD BahamutoD released this Feb 29, 2016 · 19 commits to master since this release

= AI Improvements by ferram4 =

  • AI will call for help from nearby friendlies when under fire using a new SetOverrideTarget system
  • AI will try to maneuver in the vertical when turning on opponents, generally deciding whether to go up/down based on whether they are under possible threat from the current target
  • AI will evade guns by trying to break in towards the threat and make themselves the most difficult target possible
  • AI will try to extrapolate the motion of targets based on how long it will take them to turn around
  • AI will extend somewhat further when they are set to extend, which makes it more effective in gunfights and generally results in a less steep climb when they do, so they're not as helpless.
  • AI will switch to a target ahead while extending
  • AI will check safety of team mates before firing
  • AI more likely to take high-deflection shots
  • Tweaks to g-limiting behavior

= New =

  • Added Bahamuto Dynamics agency (Shuudoushi)

= Changes =

  • Improved AI pilot missile avoidance
  • Increased guard fire duration to 3/4 of fire interval

= Fixes =

  • Removed debug entries for gun index
  • Fixed radar on decoupled vessels
  • Fixed TGP camera when multiple are enabled
  • Fixed rate of fire for barrage firing guns faster than framerate (ferram4)
  • Fixed AI pilot collision avoidance interfering with missile evasion
  • Fixed GUI (reticles etc) disappearing when opening/closing map view
  • Fixed GUI line displaying incorrectly when one point is behind camera
Assets 3

@BahamutoD BahamutoD released this Feb 24, 2016 · 53 commits to master since this release

v0.10.3.3
= New =

  • Salvo/Barrage toggle for guns
  • New missile exhaust effects
  • Missile exhaust prefabs (for modders)

= Changes =

  • Improved AI pilot aiming
  • Improved AI pilot roll behavior
  • Improved AI pilot 'regain energy' behavior

= Fixes =

  • Fixed auto cycling active radar lock when launching missile
  • Fixed gun audio when fire is stopped via weapon safety check
  • Fixed gun reticle when stopped via safety check
  • Fixed gap in gapless particle emitter
  • Fixed incorrect acceleration calculation in pilot speed controller
Assets 3

@BahamutoD BahamutoD released this Feb 20, 2016 · 79 commits to master since this release

v0.10.3.2
= Changes =

  • When multiple radars are linked and one loses lock, the one of the others will attempt to take over

= Fixes =

  • Fix competition issues again
  • Fixed radar animation on track-only radar
  • Fixed fire animation on low RoF guns
  • Hid debug listing of radar contacts
Assets 3

@BahamutoD BahamutoD released this Feb 19, 2016 · 89 commits to master since this release

v0.10.3.1
= Changes =

  • Improvements to AI Pilot handling of underpowered/slow planes
  • A few behaviors added to help conserve energy

= Fixes =

  • Fixed issue with competition mode sometimes causing a team's setup destination to be underground
  • Fixed issue with compeition modes sometimes causing two teams to never be far enough apart to start battle
  • Fixed competition mode not ending on revert/scene switch
  • Fixed crosshair cursor showing when switching to vessel without weaponManager
  • Fixed incorrect team being displayed on weaponManager in editor
  • Fixed AI Pilot rolling into bombs after dropping
  • Fixed non-stop wobble of bombs in FAR
  • Fixed unable to close missile turrets in editor
  • Delay turret reverse deploy animation for firePauseTime to prevent closing on last missile fired (for real this time)
  • AI Pilot speed controller takes thrust limiter into account for calculations
Assets 3
You can’t perform that action at this time.