{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":180683571,"defaultBranch":"master","name":"ddnet","ownerLogin":"BannZay","currentUserCanPush":false,"isFork":true,"isEmpty":false,"createdAt":"2019-04-11T00:22:29.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/17499770?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1665568390.028078","currentOid":""},"activityList":{"items":[{"before":"65a3cdff02ba9d5f51b795aaba224704c5064680","after":"4091d394dfe0350f47afdea10711c459bb964faf","ref":"refs/heads/master","pushedAt":"2023-05-17T21:48:19.341Z","pushType":"push","commitsCount":1197,"pusher":{"login":"BannZay","name":"Andrii","path":"/BannZay","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/17499770?s=80&v=4"},"commit":{"message":"Merge #6606\n\n6606: Only run `KillTeam()` when team has more than 1 tee r=def- a=VoxelDoesCode\n\nI also put the `aBuf` segment in there, because why should it even write if it's not going to be sent?\r\n\r\n## Checklist\r\n\r\n- [x] Tested the change ingame\r\n- [ ] Provided screenshots if it is a visual change\r\n- [x] Tested in combination with possibly related configuration options\r\n- [ ] Written a unit test (especially base/) or added coverage to integration test\r\n- [ ] Considered possible null pointers and out of bounds array indexing\r\n- [x] Changed no physics that affect existing maps\r\n- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)\r\n\n\nCo-authored-by: VoxelDoesCode ","shortMessageHtmlLink":"Merge ddnet#6606"}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAADLvikXgA","startCursor":null,"endCursor":null}},"title":"Activity ยท BannZay/ddnet"}