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360 degree camera implementation
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README.md

Godot 360 Camera render

This repository contains an example implementation of rendering a scene to a cubemap and then turning that cubemap into a panoramic image.

Recording the output of this would produce a 360 degree video.

Currently it doesn't yet support stereoscopic rendering so there is no depth perception.

License

The source code presented here has been made available under an MIT license.

Note that some of the assets found in the asset folder fall under licenses from their respective owners:

About this repository

This repository was created by and is maintained by Bastiaan Olij a.k.a. Mux213

You can follow me on twitter for regular updates here: https://twitter.com/mux213

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