Procedural Landmass Generation with Unity (from the courses of Sebastian Lague)
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ProceduralLandmassGeneration

Procedural Landmass Generation with Unity (from the courses of Sebastian Lague) [https://youtu.be/wbpMiKiSKm8?list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3][1]

Project made with Unity 5.5.0f

Here are a few examples of what I'm trying to achieve with this project :

Creating noise maps : achieved with the Perlin noise method

PLG01

Using a colour map

PLG02

Creating meshes from noise map/colour map

PLG03

Using falloff generation to create coherent islands

PLG04

Using Flat Shading to have a low-poly feeling with our meshes

PLG05