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Implements github suggestions

Among others:
- TXT helpfile is now HTML helpfile
- Lots of gremmer changes
- Some adjustments
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atlantiscze committed May 23, 2015
1 parent 97f0470 commit ef040583c8c2821a697fcb0c37d50feb64d83abe
@@ -19,10 +19,10 @@
/datum/malf_hardware/apu_gen
name = "APU Generator"
desc = "Auxiliary Power Unit that will keep you operational even without external power. Has to be manually activated. When APU is operational most abilities will be unavailable, and ability research will temporarily stop."
driver = new/datum/game_mode/malfunction/verb/ai_toggle_apu()
driver = /datum/game_mode/malfunction/verb/ai_toggle_apu
/datum/malf_hardware/apu_gen/get_examine_desc()
var/msg = "It seems to have some sort of power generator attached to it's core."
var/msg = "It seems to have some sort of power generator attached to its core."
if(owner.hardware_integrity() < 50)
msg += "<span class='warning'> It seems to be too damaged to function properly.</span>"
else if(owner.APU_power)
@@ -34,7 +34,7 @@
desc = "Secondary coprocessor that increases amount of generated CPU power by 50%"
/datum/malf_hardware/dual_cpu/get_examine_desc()
return "It seems to have additional CPU connected to it's core."
return "It seems to have an additional CPU connected to it's core."
/datum/malf_hardware/dual_ram
name = "Secondary Memory Bank"
@@ -46,10 +46,10 @@
/datum/malf_hardware/core_bomb
name = "Self-Destruct Explosives"
desc = "High yield explosives are attached to your physical mainframe. This hardware comes with special driver that allows activation of these explosives. Timer is set to 15 seconds after manual activation. This is a doomsday device that will destroy both you and any intruders in your core."
driver = new/datum/game_mode/malfunction/verb/ai_self_destruct()
driver = /datum/game_mode/malfunction/verb/ai_self_destruct
/datum/malf_hardware/core_bomb/get_examine_desc()
return "<span class='warning'>It seems to have grey blocks of unknown substance and some circuitry connected to it's core. [owner.bombing_core ? "Red light is blinking on the circuit." : ""]</span>"
return "<span class='warning'>It seems to have grey blocks of unknown substance and some circuitry connected to it's core. [owner.bombing_core ? "A red light is blinking on the circuit." : ""]</span>"
/datum/malf_hardware/strong_turrets
name = "Turrets Focus Enhancer"
@@ -61,12 +61,12 @@
/datum/malf_hardware/strong_turrets/install()
..()
for(var/obj/machinery/turret/T in machines)
T.maxhealth += 30
T.shot_delay = 7 // Half of default time.
T.maxhealth = round(initial(T.maxhealth) * 1.4)
T.shot_delay = round(initial(T.shot_delay) / 2)
T.auto_repair = 1
T.active_power_usage = 25000
T.active_power_usage = round(initial(T.active_power_usage) * 5)
for(var/obj/machinery/porta_turret/T in machines)
T.maxhealth += 30
T.shot_delay = 7 // Half of default time.
T.maxhealth = round(initial(T.maxhealth) * 1.4)
T.shot_delay = round(initial(T.shot_delay) / 2)
T.auto_repair = 1
T.active_power_usage = 25000
T.active_power_usage = round(initial(T.active_power_usage) * 5)
@@ -23,10 +23,13 @@
user.bombing_core = 0
return
var/choice = input("Really destroy core?") in list("YES", "NO")
var/choice = alert("Really destroy core?", "Core self-destruct", "YES", "NO")
if(choice != "YES")
return
if(!ability_prechecks(user, 0, 1))
return
user.bombing_core = 1
user << "***** CORE SELF-DESTRUCT SEQUENCE ACTIVATED *****"
@@ -79,9 +82,11 @@
user.bombing_station = 0
return
var/choice = input("Really destroy station?") in list("YES", "NO")
var/choice = alert("Really destroy station?", "Station self-destruct", "YES", "NO")
if(choice != "YES")
return
if(!ability_prechecks(user, 0, 0))
return
user << "***** STATION SELF-DESTRUCT SEQUENCE INITIATED *****"
user << "Self-destructing in 2 minutes. Use this command again to abort."
user.bombing_station = 1
@@ -47,7 +47,7 @@
error("Hardware without description: [C]")
return
var/confirmation = input("[note] - Is this what you want?") in list("Yes", "No")
var/confirmation = alert("[note] - Is this what you want?", "Hardware selection", "Yes", "No")
if(confirmation != "Yes")
user << "Selection cancelled. Use command again to select"
return
@@ -65,9 +65,9 @@
set desc = "Opens help window with overview of available hardware, software and other important information."
var/mob/living/silicon/ai/user = usr
var/help = file2text("ingame_manuals/malf_ai.txt")
var/help = file2text("ingame_manuals/malf_ai.html")
if(!help)
help = "Error loading help (file /ingame_manuals/malf_ai.txt is probably missing). Please report this to server administration staff."
help = "Error loading help (file /ingame_manuals/malf_ai.html is probably missing). Please report this to server administration staff."
user << browse(help, "window=malf_ai_help;size=600x500")
@@ -151,13 +151,13 @@
var/fulltext = ""
switch(user.hack_fails)
if(1)
fulltext = "We have detected hack attempt into your [text]. The intruder failed to access anything of importance, but disconnected before we could complete our traces."
fulltext = "We have detected a hack attempt into your [text]. The intruder failed to access anything of importance, but disconnected before we could complete our traces."
if(2)
fulltext = "We have detected another hack attempt. It was targeting [text]. The intruder almost gained control of the system, so we had to disconnect them. We partially finished trace and it seems to be originating either from the station, or it's immediate vicinity."
fulltext = "We have detected another hack attempt. It was targeting [text]. The intruder almost gained control of the system, so we had to disconnect them. We partially finished our trace and it seems to be originating either from the station, or its immediate vicinity."
if(3)
fulltext = "Another hack attempt has been detected, this time targeting [text]. We are certain the intruder entered the network via terminal located somewhere on the station."
fulltext = "Another hack attempt has been detected, this time targeting [text]. We are certain the intruder entered the network via a terminal located somewhere on the station."
if(4)
fulltext = "We have finished our traces and it seems the recent hack attempts are originating from your AI system. We reccomend investigation."
fulltext = "We have finished our traces and it seems the recent hack attempts are originating from your AI system. We recommend investigation."
else
fulltext = "Another hack attempt has been detected, targeting [text]. The source still seems to be your AI system."
@@ -183,6 +183,8 @@
for(var/mob/living/silicon/robot/RB in mob_list)
if(istype(RB, /mob/living/silicon/robot/drone))
continue
if(RB in A.connected_robots)
continue
L.Add(RB)
return L
@@ -197,5 +199,7 @@
var/list/L = list()
for(var/mob/living/silicon/ai/AT in mob_list)
if(L == A)
continue
L.Add(AT)
return L
@@ -54,7 +54,7 @@
AP.set_broken()
/datum/game_mode/malfunction/verb/hack_camera(var/obj/machinery/camera/target = null as null|obj in cameranet.cameras)
/datum/game_mode/malfunction/verb/hack_camera(var/obj/machinery/camera/target in cameranet.cameras)
set name = "Hack Camera"
set desc = "100 CPU - Hacks existing camera, allowing you to add upgrade of your choice to it. Alternatively it lets you reactivate broken camera."
set category = "Software"
@@ -129,7 +129,7 @@
user.hacking = 0
/datum/game_mode/malfunction/verb/machine_overload(obj/machinery/M as null|obj in machines)
/datum/game_mode/malfunction/verb/machine_overload(obj/machinery/M in machines)
set name = "Machine Overload"
set desc = "400 CPU - Causes cyclic short-circuit in machine, resulting in weak explosion after some time."
set category = "Software"
@@ -173,7 +173,11 @@ var/global/list/engineering_networks = list(
assembly.upgrades.Add(new /obj/item/device/assembly/prox_sensor(assembly))
setPowerUsage()
if(!(src in machines))
machines.Add(src)
if(!machinery_sort_required && ticker)
dd_insertObjectList(machines, src)
else
machines += src
machinery_sort_required = 1
update_coverage()
/obj/machinery/camera/proc/setPowerUsage()
@@ -19,9 +19,9 @@
msg += "<B>Its casing is melted and heat-warped!</B>\n"
if (src.getOxyLoss())
if (src.getOxyLoss() > 175)
msg += "<B>It seems to be running on backup power. It's display is blinking \"BACKUP POWER CRITICAL\" warning.</B>\n"
msg += "<B>It seems to be running on backup power. Its display is blinking a \"BACKUP POWER CRITICAL\" warning.</B>\n"
else if(src.getOxyLoss() > 100)
msg += "<B>It seems to be running on backup power. It's display is blinking \"BACKUP POWER LOW\" warning.</B>\n"
msg += "<B>It seems to be running on backup power. Its display is blinking a \"BACKUP POWER LOW\" warning.</B>\n"
else
msg += "It seems to be running on backup power.\n"
@@ -57,26 +57,26 @@
src.see_in_dark = 8
src.see_invisible = SEE_INVISIBLE_LIVING
if (src:aiRestorePowerRoutine==2)
if (aiRestorePowerRoutine==2)
src << "Alert cancelled. Power has been restored without our assistance."
src:aiRestorePowerRoutine = 0
aiRestorePowerRoutine = 0
src.blind.layer = 0
return
else if (src:aiRestorePowerRoutine==3)
else if (aiRestorePowerRoutine==3)
src << "Alert cancelled. Power has been restored."
src:aiRestorePowerRoutine = 0
aiRestorePowerRoutine = 0
src.blind.layer = 0
return
else if (APU_power)
src:aiRestorePowerRoutine = 0
aiRestorePowerRoutine = 0
src.blind.layer = 0
return
else
var/area/current_area = get_area(src)
if (lacks_power())
if (src:aiRestorePowerRoutine==0)
src:aiRestorePowerRoutine = 1
if (aiRestorePowerRoutine==0)
aiRestorePowerRoutine = 1
//Blind the AI
@@ -144,7 +144,7 @@
theAPC.operating = 1
theAPC.equipment = 3
theAPC.update()
src:aiRestorePowerRoutine = 3
aiRestorePowerRoutine = 3
src << "Here are your current laws:"
src.show_laws()
sleep(50)
@@ -575,7 +575,7 @@
if(has_electronics==0)
has_electronics = 1
user << "<span class='notice'>You place the power control board inside the frame.</span>"
qdel(W) // qdel
qdel(W)
else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && ((stat & BROKEN)))
user << "<span class='warning'>You cannot put the board inside, the frame is damaged.</span>"
return
@@ -13,8 +13,8 @@
var/shield_idle_power = 1500 //how much power we use when just being sustained.
/obj/machinery/shield/malfai
name = "Emergency Forcefield"
desc = "Weak forcefield which seems to be projected by station's emergency atmosphere containment field"
name = "emergency forcefield"
desc = "A weak forcefield which seems to be projected by the station's emergency atmosphere containment field"
health = max_health/2 // Half health, it's not suposed to resist much.
/obj/machinery/shield/malfai/process()
@@ -23,7 +23,7 @@
/obj/machinery/shield/proc/check_failure()
if (src.health <= 0)
visible_message("<span class='notice'>The [src] dissipates!</span>")
visible_message("<span class='notice'>\The [src] dissipates!</span>")
qdel(src)
return
@@ -100,7 +100,7 @@
/obj/machinery/shield/hitby(AM as mob|obj)
//Let everyone know we've been hit!
visible_message("<span class='notice'><B>[src] was hit by [AM].</B></span>")
visible_message("<span class='notice'><B>\[src] was hit by [AM].</B></span>")
//Super realistic, resource-intensive, real-time damage calculations.
var/tforce = 0
File renamed without changes.

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