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TG updates up to r3571 #1011

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merged 24 commits into from

1 participant

@ghost

Finally all up to date, yay!

Straight from the changelog:

10 May 2012

TG updated:

  • New drinks recipes!
  • Different types of cigarettes added to contraband ordering.
  • Emergency Toolboxes now contain smaller, lighter fire extinguishers that actually fit inside them!
  • AIs and Cyborgs can now understand PAIs and MMIs.
  • Adminwho now shows admin ranks.
  • You can't pull things with missing hands anymore.
  • Nuke ops now spawn with an extended oxygen tanks.
  • Botany leather gloves can now remove lights without burning yourself.
  • New xeno sprites when running.
  • Piano is now a Minimoog!
  • Switched back to oldbody bag sprites.
  • New Oddyseus destroyed sprites.
Erthilo added some commits
Erthilo TG: Fixes some mix-up with what hand was lost
Regenerate admin verb now restores limbs/lost blood
Fixes power_loss proc to actually respect the electrical channel something is
on.
Revision: r3539
Author: 	 VivianFoxfoot
ffeb9a9
Erthilo TG: Committing a new map update for Ikarrus-
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=8481&start=20#p106280
Committing for Sieve: (and WJohnston, I suppose~)
Added WJ's alien hunt sprites.
Fix for the misplaced update ID line in the PDA.dm
Slightly updated mining turfs

Also adding a define for Cheri's balaclava sprites, and a new type of cigarette
packet (not available in game, currently)
Revision: r3540
Author: 	 petethegoat
d651a99
Erthilo TG: Fixes a pAI requests runtime caused by clients disconnecting.
Fixes a host of runtimes caused by lag delaying "transmissions" between
telecomms machines. Various objects were being deconstructed during this lagtime
resulting in a bunch of weird null errors. Tested for 24hours on another server.
Seems to be all ok.

Added some rudimentary checks to advanced proccall. Calling procs owned by
objects is now a little less prone to runtimes. still a bunch of stuff to do to
get it safe enough though.
Revision: r3542
Author: 	 elly1...@rocketmail.com

Ported over BS12's piano code. I say ported, it's not like it's anything but a
copy/paste though.
Also changed the icon to the minimoog, to reflect on how FUTURISTIC it is.
Revision: r3543
Author: 	 petethegoat
165b516
Erthilo TG: Updated DNA modifier consoles so they work in any direction.
Updated adminwho so the plebs can see ranks.
Removed the admin message from view range changes.
Revision: r3545
Author: 	 petethegoat
7975808
Erthilo TG: Changed the way facial scarring works. Instead of setting your re…
…al_name to

"Unknown" it uses the disfigured variable of a human's head organ to dictate the
human's name variable.

This means real_name is now somewhat back to being a reliable source of the
mob's actual name. It should eliminate a lot of the "cloning as unknown" bugs.

It also means I could simplify that god-awful name updating stuff into a nice
and simple helper proc.

Some original_name stuff was added here and there,  mainly during cloning. A lot
of the "getting random ghost names" should  be fixed now. Still loads to do
though, particularly with transforms and such. >_>

Fixed a runtime with Tajarans trying to use a variable that doesn't exist for
PDAs. Removed that variable from IDs as it's only used by furries.
Revision: r3546
Author: 	 elly1...@rocketmail.com
a3089f9
Erthilo TG: Added Ikarrus's latest map updates. Changes to genetics, medbay, …
…research and

security.
Updated operating tables to search for adjacent computers, rather than using an
ID.
Switched back to the old bodybag sprites.
Slightly updated the Oddy destroyed sprites, and updated the changelog.
Revision: r3547
Author: 	 petethegoat
6631117
Erthilo TG: Wraiths now have their own jaunt animation, courtesy of Ausops.
Revision: r3551
Author: 	 kortgstation
ad95edc
Erthilo TG: AIs and Cyborgs can now understand PAIs and MMIs
Revision: r3553
Author: 	 kortgstation
3ea312f
Erthilo TG: Fixes guns some. Can't shoot yourself as easily anymore. You can …
…now aim at

body parts with your gun.  I think the reason you couldn't before was just the
failure to pass the def_zone up to the parent, not sure if that was intensional
or not.
Revision: r3554
Author: 	 VivianFoxfoot
d5abd91
Erthilo TG: Nuke ops spawn with an engineers internals box (extended oxytank)
Revision: r3555
Author: 	 kortgstation
98486c4
Erthilo TG: Sanitize added to agent cards and ID computer.
Revision: r3556
Author: 	 johnsonmt88
dfb9601
Erthilo TG: -Added fat jumpsuit sprites for orange, owl, pink, security, ward…
…en, and yellow

jumpsuits. Made the placeholder for suits that don't have a fat sprite a normal
grey jumpsuit instead of having the person naked with FAT SUIT written over
them.
-Tweaked the way the Somatoray works on trays. Hopefully this will make it more
useful and less buggy.
-Botanical leather gloves tweaked. Can now remove lights without getting you
burned, basically.
-Botanists given morgue access to better clone people via replicant pods.
Revision: r3557
Author: 	 d_h2...@yahoo.com
a9a5e1e
Erthilo TG: Added an ex_act for simple animals
Revision: r3558
Author: 	 kortgstation
3435a47
Erthilo TG: Adds the framework for randomlly loading an additional external z…
…-level at

server start.  Loading during the game should also be possible.
Fixes assorted bugs
Revision: r3559
Author: 	 VivianFoxfoot
b86f71d
Erthilo TG: Added Wjohnstons resin xeno doors.
Revision: r3560
Author: 	 kortgstation
275b0f4
Erthilo TG: -New booze sprites for the drinks that were removed. Re-enabled t…
…he recipes for

the removed drinks.
-Drinking the Antifreeze booze makes you warmer. Duh.
-You now need 10 sheets of metal instead of 2 to make a gas canister, people
can't FILL ENTIRE ROOMS WITH THEM.
6edf5fa
Erthilo TG: Fixed issue 411 . (Thanks Yvarov-
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8651)
Added Invisty's new field generator sprites.

Added a button to check antagonists that stops the world from automatically
restarting at round end.
It's toggleable, but once the round ends with it on, you'll need to reboot the
world manually. (It's under check antagonists because that's where the shuttle
stuff is, let me know if I should move it.)
Revision: r3565
Author: 	 petethegoat
1b32449
Erthilo TG: Minor cigarette fixes, and added the DromedaryCo cigarette crate …
…as a new

contraband crate.
Also added WJohnston's new rolled up poster sprite.
Revision: r3566
Author: 	 petethegoat
f484bdf
Erthilo TG: -Uncomments the third file required to make the removed drinks wo…
…rk. Ugh.

Revision: r3567
Author: 	 d_h2...@yahoo.com
b503045
Erthilo TG: -Emergency Toolboxes now contain smaller, lighter fire extinguish…
…ers that

actually fit inside them!
Revision: r3568
Author: 	 d_h2...@yahoo.com
5b52e2c
Erthilo TG: Cooldown on book printing actually works and is simplified.
Revision: r3569
Author: 	 quartz235
9b33446
Erthilo TG: - Runtime fix for admins using the traitor panel before the round…
… starts

Revision: r3570
Author: 	 johnsonmt88
3c9b734
Erthilo TG: Some fixes for topic calls and inputs.
There's like 1001 things to fix so some of this is somewhat crude for now.

new helper proc located in procs/helpers.dm
reject_bad_text(var/text)
just feed any text in and it will either return the original text or null (if it
contains odd characters such as \ / < > or characters reserved by BYOND. It also
rejects if there are no non-whitespace characters)
Revision: r3571
Author: 	 elly1...@rocketmail.com
8aae642
Erthilo Changelog! d5007ff
@CIB CIB commented on the diff
code/modules/chemical/Chemistry-Reagents.dm
@@ -3110,6 +3102,180 @@ datum
dizzy_adj = 15
slurr_adj = 15
+
+ sbiten
+ name = "Sbiten"
@CIB
CIB added a note

These new drinks aren't under the proper alcohol datum :|

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@CIB CIB merged commit ea3d11c into Baystation12:master
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Commits on May 9, 2012
  1. TG: Fixes some mix-up with what hand was lost

    Erthilo authored
    Regenerate admin verb now restores limbs/lost blood
    Fixes power_loss proc to actually respect the electrical channel something is
    on.
    Revision: r3539
    Author: 	 VivianFoxfoot
  2. TG: Committing a new map update for Ikarrus-

    Erthilo authored
    http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=8481&start=20#p106280
    Committing for Sieve: (and WJohnston, I suppose~)
    Added WJ's alien hunt sprites.
    Fix for the misplaced update ID line in the PDA.dm
    Slightly updated mining turfs
    
    Also adding a define for Cheri's balaclava sprites, and a new type of cigarette
    packet (not available in game, currently)
    Revision: r3540
    Author: 	 petethegoat
  3. TG: Fixes a pAI requests runtime caused by clients disconnecting.

    Erthilo authored
    Fixes a host of runtimes caused by lag delaying "transmissions" between
    telecomms machines. Various objects were being deconstructed during this lagtime
    resulting in a bunch of weird null errors. Tested for 24hours on another server.
    Seems to be all ok.
    
    Added some rudimentary checks to advanced proccall. Calling procs owned by
    objects is now a little less prone to runtimes. still a bunch of stuff to do to
    get it safe enough though.
    Revision: r3542
    Author: 	 elly1...@rocketmail.com
    
    Ported over BS12's piano code. I say ported, it's not like it's anything but a
    copy/paste though.
    Also changed the icon to the minimoog, to reflect on how FUTURISTIC it is.
    Revision: r3543
    Author: 	 petethegoat
  4. TG: Updated DNA modifier consoles so they work in any direction.

    Erthilo authored
    Updated adminwho so the plebs can see ranks.
    Removed the admin message from view range changes.
    Revision: r3545
    Author: 	 petethegoat
  5. TG: Changed the way facial scarring works. Instead of setting your re…

    Erthilo authored
    …al_name to
    
    "Unknown" it uses the disfigured variable of a human's head organ to dictate the
    human's name variable.
    
    This means real_name is now somewhat back to being a reliable source of the
    mob's actual name. It should eliminate a lot of the "cloning as unknown" bugs.
    
    It also means I could simplify that god-awful name updating stuff into a nice
    and simple helper proc.
    
    Some original_name stuff was added here and there,  mainly during cloning. A lot
    of the "getting random ghost names" should  be fixed now. Still loads to do
    though, particularly with transforms and such. >_>
    
    Fixed a runtime with Tajarans trying to use a variable that doesn't exist for
    PDAs. Removed that variable from IDs as it's only used by furries.
    Revision: r3546
    Author: 	 elly1...@rocketmail.com
Commits on May 10, 2012
  1. TG: Added Ikarrus's latest map updates. Changes to genetics, medbay, …

    Erthilo authored
    …research and
    
    security.
    Updated operating tables to search for adjacent computers, rather than using an
    ID.
    Switched back to the old bodybag sprites.
    Slightly updated the Oddy destroyed sprites, and updated the changelog.
    Revision: r3547
    Author: 	 petethegoat
  2. TG: Wraiths now have their own jaunt animation, courtesy of Ausops.

    Erthilo authored
    Revision: r3551
    Author: 	 kortgstation
  3. TG: AIs and Cyborgs can now understand PAIs and MMIs

    Erthilo authored
    Revision: r3553
    Author: 	 kortgstation
  4. TG: Fixes guns some. Can't shoot yourself as easily anymore. You can …

    Erthilo authored
    …now aim at
    
    body parts with your gun.  I think the reason you couldn't before was just the
    failure to pass the def_zone up to the parent, not sure if that was intensional
    or not.
    Revision: r3554
    Author: 	 VivianFoxfoot
  5. TG: Nuke ops spawn with an engineers internals box (extended oxytank)

    Erthilo authored
    Revision: r3555
    Author: 	 kortgstation
  6. TG: Sanitize added to agent cards and ID computer.

    Erthilo authored
    Revision: r3556
    Author: 	 johnsonmt88
  7. TG: -Added fat jumpsuit sprites for orange, owl, pink, security, ward…

    Erthilo authored
    …en, and yellow
    
    jumpsuits. Made the placeholder for suits that don't have a fat sprite a normal
    grey jumpsuit instead of having the person naked with FAT SUIT written over
    them.
    -Tweaked the way the Somatoray works on trays. Hopefully this will make it more
    useful and less buggy.
    -Botanical leather gloves tweaked. Can now remove lights without getting you
    burned, basically.
    -Botanists given morgue access to better clone people via replicant pods.
    Revision: r3557
    Author: 	 d_h2...@yahoo.com
  8. TG: Added an ex_act for simple animals

    Erthilo authored
    Revision: r3558
    Author: 	 kortgstation
  9. TG: Adds the framework for randomlly loading an additional external z…

    Erthilo authored
    …-level at
    
    server start.  Loading during the game should also be possible.
    Fixes assorted bugs
    Revision: r3559
    Author: 	 VivianFoxfoot
  10. TG: Added Wjohnstons resin xeno doors.

    Erthilo authored
    Revision: r3560
    Author: 	 kortgstation
  11. TG: -New booze sprites for the drinks that were removed. Re-enabled t…

    Erthilo authored
    …he recipes for
    
    the removed drinks.
    -Drinking the Antifreeze booze makes you warmer. Duh.
    -You now need 10 sheets of metal instead of 2 to make a gas canister, people
    can't FILL ENTIRE ROOMS WITH THEM.
  12. TG: Fixed issue 411 . (Thanks Yvarov-

    Erthilo authored
    http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8651)
    Added Invisty's new field generator sprites.
    
    Added a button to check antagonists that stops the world from automatically
    restarting at round end.
    It's toggleable, but once the round ends with it on, you'll need to reboot the
    world manually. (It's under check antagonists because that's where the shuttle
    stuff is, let me know if I should move it.)
    Revision: r3565
    Author: 	 petethegoat
  13. TG: Minor cigarette fixes, and added the DromedaryCo cigarette crate …

    Erthilo authored
    …as a new
    
    contraband crate.
    Also added WJohnston's new rolled up poster sprite.
    Revision: r3566
    Author: 	 petethegoat
  14. TG: -Uncomments the third file required to make the removed drinks wo…

    Erthilo authored
    …rk. Ugh.
    
    Revision: r3567
    Author: 	 d_h2...@yahoo.com
  15. TG: -Emergency Toolboxes now contain smaller, lighter fire extinguish…

    Erthilo authored
    …ers that
    
    actually fit inside them!
    Revision: r3568
    Author: 	 d_h2...@yahoo.com
  16. TG: Cooldown on book printing actually works and is simplified.

    Erthilo authored
    Revision: r3569
    Author: 	 quartz235
  17. TG: - Runtime fix for admins using the traitor panel before the round…

    Erthilo authored
    … starts
    
    Revision: r3570
    Author: 	 johnsonmt88
  18. TG: Some fixes for topic calls and inputs.

    Erthilo authored
    There's like 1001 things to fix so some of this is somewhat crude for now.
    
    new helper proc located in procs/helpers.dm
    reject_bad_text(var/text)
    just feed any text in and it will either return the original text or null (if it
    contains odd characters such as \ / < > or characters reserved by BYOND. It also
    rejects if there are no non-whitespace characters)
    Revision: r3571
    Author: 	 elly1...@rocketmail.com
  19. Changelog!

    Erthilo authored
Something went wrong with that request. Please try again.