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Makes blobs opaque, allows them to target cameras. #16935

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merged 1 commit into from Apr 19, 2017

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chaoko99
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Also makes them weaker to lasers, and spread just slightly faster.

Input on these tweaks would be appreciated.

@chaoko99 chaoko99 force-pushed the blobbuff branch 3 times, most recently from 13e1f06 to 2b6716f Compare April 17, 2017 02:20
@chaoko99
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Man, I am REALLY bad at changelogs.

# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Buffed blob, it will now attempt about 20% more often. Lowered laser resistance of a blob to compensate."
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Now attempt what?

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Attempt to spread, thanks for cathing that.

Increases blob growth speed slightly, as well as makes them completely opaque.
@Iamgoofball
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Makes blobs opaque

I dont think you understand the effect this has on the balance of fighting blobs.

@Asanadas
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Don't like it. Blobs are already just a headache on the Torch, this will make it worse. Opaque and spreading faster? Really don't like it.

@chaoko99
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chaoko99 commented Apr 17, 2017

Blobs actually have a significant slowdown after reaching a certain count due to how it 'does' expansion. Sure, it speeds up a bit initially, but after reaching a certain size, it more or less stops growing. Also, this "speed" is four seconds, down from five. It's not a BIG difference.

People blow blobs out of proportion. They are easily repaired once killed if your engineers are not lazy as /fuck/. If I can make them visible on mesons, I will. Blobs, as-is, tend to be rather cheesable by their lack of diagonal growth, and never really are a problem due to the current meta of smacking them with axes (Which is moronic but that's a whole other topic.) This more or less just prevents someone from soloing FULLY GROWN blobs (Which I have seen MANY TIMES) by gunning for cores with a fire-axe.

@Iamgoofball
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Consider porting tgblob we fixed that entirely

@BlueNexus
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BlueNexus commented Apr 17, 2017

This seems fine, to me. It was a little silly that they weren't opaque.

@Crushtoe
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I really think only strong blobs should be opaque, not all blob walls altogether, and I've been pushing for the opaque thing for a while now.

@chaoko99
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chaoko99 commented Apr 18, 2017

If the strong blobs are exclusively opaque... What stops people from immediately gunning for cores anyways? They'e still identifiable.

"All personnel must help contain the outbreak". Comes to mind on why this is mysteriously too much?... I can sit and eat coffee and drink donuts while two people are axefighting the blob, and the worst that happens is a broken arm.

@comma comma merged commit c40425e into Baystation12:dev Apr 19, 2017
@chaoko99 chaoko99 deleted the blobbuff branch April 19, 2017 22:10
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8 participants