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Destroying the Network Object

Daniel McGuinness edited this page Sep 30, 2018 · 1 revision

One of the most common actions that you may want to do on the network is to destroy the various network objects that you create. Any object that has a networkObject or that derives from one of the generated classes made by the Network Contract Wizard (NCW) can be destroyed on the network. If you have a reference to the object you wish to destroy then it is just a matter of calling one function:


This will not only destroy the Network Object, but it will also call the UnityEngine.GameObject::Destroy method on the gameObject that the networkObject is attached to. If you wish to know when an object is destroyed you can register to the NetworkObject::onDestroy event.

networkObject.onDestroy += MyMethod;


Getting Started
Network Contract Wizard (NCW)
Network Object
Remote Procedure Calls (RPCs)
Unity Integration
Basic Network Samples
Scene Navigation
Master Server
Web Server
Netcoding Design Patterns
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