From 9ce1f041612d15df366d05aed16ac245cee234aa Mon Sep 17 00:00:00 2001 From: Seryn Date: Fri, 25 Aug 2023 12:43:58 -0700 Subject: [PATCH] Revert, then requested changes --- .../projectiles/projectile/energy/accelerator_particle.dm | 8 ++++---- .../code/game/objects/effects/decals/plutonium_sludge.dm | 4 ++-- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/code/modules/projectiles/projectile/energy/accelerator_particle.dm b/code/modules/projectiles/projectile/energy/accelerator_particle.dm index 035a9d5c8f8..9a4d926dc2b 100644 --- a/code/modules/projectiles/projectile/energy/accelerator_particle.dm +++ b/code/modules/projectiles/projectile/energy/accelerator_particle.dm @@ -8,7 +8,7 @@ projectile_phasing = (ALL & (~PASSMOB) & (~PASSBLOB) & (~PASSANOMALY) & (~PASSMACHINE)) suppressed = SUPPRESSED_VERY //we don't want every machine that gets hit to spam chat hitsound = null - irradiate = 60 + irradiate = 600 //NSV13 -Multiplied this by 10 var/energy = 10 var/stop_dissipate = FALSE @@ -18,14 +18,14 @@ /obj/item/projectile/energy/accelerated_particle/weak range = 8 energy = 5 - irradiate = 30 + irradiate = 300 //NSV13 -Multiplied this by 10 stop_dissipate = TRUE //because its supposed to keep the singu/tesla stable at the same size /obj/item/projectile/energy/accelerated_particle/strong range = 15 energy = 15 - irradiate = 90 + irradiate = 900 //NSV13 -Multiplied this by 10 /obj/item/projectile/energy/accelerated_particle/powerful range = 20 energy = 50 - irradiate = 300 + irradiate = 3000 //NSV13 -Multiplied this by 10 diff --git a/nsv13/code/game/objects/effects/decals/plutonium_sludge.dm b/nsv13/code/game/objects/effects/decals/plutonium_sludge.dm index cbc274a736e..29669780b0e 100644 --- a/nsv13/code/game/objects/effects/decals/plutonium_sludge.dm +++ b/nsv13/code/game/objects/effects/decals/plutonium_sludge.dm @@ -27,11 +27,11 @@ if(isliving(AM)) var/mob/living/L = AM playsound(loc, 'sound/effects/gib_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 20 : 50, 1) - radiation_pulse(src, 500, 5) //MORE RADS + radiation_pulse(src, 625, 5) //MORE RADS /obj/effect/decal/nuclear_waste/attackby(obj/item/tool, mob/user) if(tool.tool_behaviour == TOOL_SHOVEL) - radiation_pulse(src, 1000, 5) //MORE RADS + radiation_pulse(src, 500, 5) //MORE RADS //The careful clearing of sludge should not give off as much radiation as casually running through it. to_chat(user, "You start to clear [src]...") if(tool.use_tool(src, user, 50, volume=100)) to_chat(user, "You clear [src]. ")