- Russia, Astrakhan
- Joined on
Jun 17, 2011
forked from Dovyski/Achieve
Library to manage and implement achievements in a game.
forked from thegoodideaco/CurvyTerrain
Experimenting with drawtriangles API to generate procedural curvy terrain. Used with HaxeFlixel
forked from dcfedor/HaxeFlixelOverGL
A quick and dirty demo of HaxeFlixel rendering over an OpenFL GLView.
forked from RealyUniqueName/StablexDL
Experiments with drawTiles based display list for Haxe OpenFL
forked from loudoweb/SpriterHaxeEngine
Engine to use Brashmonkey's Spriter SCML for haxe.
forked from Gamua/Starling-Extension-Particle-System
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
forked from restorer/zame-haxe-particles
Particle emitter for OpenFL compatible with Particle Designer
forked from restorer/zame-haxe-stringutils
Cross platform string utils (including utf8 uppercase / lowercase for neko and cpp)
forked from grapefrukt/toggler
Toggler is a library that provides a minimal interface to tweak configuration variables at runtime
forked from llafuente/js-2dmath
Fast 2d geometry math: Vector2, Rectangle, Circle, Matrix2x3 (2D transformation), Circle, BoundingBox, Line2, Segment2, Intersections, Distances, Transitions (animation/tween), Noise, Random numbers
forked from CreativeMagic/MovieClipRenderer
A simple utility class to render MovieClips to a BitmapData array. Works with nested movie clips, offsets in movie clips etc.
forked from bendmorris/spinehaxe
Spine runtime for Haxe 3. Based on current AS3/libgdx runtimes.
forked from Tiago-Ling/FlxRenderProblem
Small demo to show render tearing, jittering and artifacts in cpp
forked from GildasP/HaxePunk-Processing
The Processing drawing API for OpenFL/HaxePunk - Vector shapes editing was never so easy !
forked from NicoM1/IceEntity
A simple framework for managing entitys, components, and live-at-runtime scripts in haxeflixel
forked from NicoM1/IceEntity-Sample
A quick and dirty sample showing some of the main features of IceEntity
forked from Ohmnivore/FlxShell
An abstracted Linux environment for HaxeFlixel - a file system in tandem with a shell.
forked from NicoM1/HxMathParser
Simple equation parser, ported from http://cogitolearning.co.uk/?p=523
forked from Tal3D/FlxAchievementSystem
Flixel class that handles global achievements for individual games.
forked from ryzed/haxe-psd-parser
direct port of https://github.com/warrenseine/as3-psd-parser to haxe
forked from AdamHarte/Gamepad-Haxe
haXe port of Iain Lobb's Gamepad (github.com/iainlobb/Gamepad). Simulates an analog joystick input using the keyboard.
Finite-State Machines: Squad Pattern Using Steering Behaviors
A Haxe port of tutorial which can be found at http://gamedev.tutsplus.com/tutorials/implementation/cave-levels-cellular-automata/
Haxe port of Random Dungeon Generator: http://bigbadwofl.me/random-dungeon-generator/
forked from tutsplus/Using-BSP-Trees-to-Generate-Game-Maps
Haxe port of FlxDigger classes from http://forums.flixel.org/index.php/topic,6831.msg39380.html
forked from as3boyan/EnduranceLogger
Program that is intended to help you to track your fitness progress
simple test for openfl-stage3d lib: https://github.com/wighawag/openfl-stage3d
old port of some plugins from Photonstorm, works on flash only (not all)
forked from lrrrs/nd2d
A Flash Molehill (Stage3D) GPU accelerated 2D game engine
forked from tiagolr/dconsole
Haxe game-like console that provides runtime acess to methods, variables and more.
forked from esDotDev/RunnerMark
A performance benchmark for Adobe AIR in the style of an Endless Runner game.
forked from arkeus/Axel
An open source, hardware accelerated 2D flash game library
forked from nitrome/Crater
Fast rectangle based physics engine developed for the game Steamlands: http://www.nitrome.com/games/steamlands
forked from JoshGalvin/Jixel
forked from StAidan/X-flixel
C# + XNA source code port of AdamAtomic's flixel game library (originally for Flash/Actionscript 3)
Mathematical library. This version contains only matrix and vector2d classes