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Branch: master
Commits on Aug 19, 2019
  1. updated initial LSystems

    BenCarey88 authored and Carey Benjamin committed Aug 19, 2019
  2. Finished commenting

    BenCarey88 authored and Carey Benjamin committed Aug 19, 2019
  3. finished NGLScene comments

    BenCarey88 authored and Carey Benjamin committed Aug 19, 2019
  4. adding comments to NGLScene

    BenCarey88 authored and Carey Benjamin committed Aug 19, 2019
  5. Done all comments except for NGLScene

    BenCarey88 authored and Carey Benjamin committed Aug 19, 2019
  6. adding doxygen comments

    BenCarey88 authored and Carey Benjamin committed Aug 19, 2019
Commits on Aug 18, 2019
  1. added diffuse model to polygons, slightly improved look of terrain

    BenCarey88 authored and Carey Benjamin committed Aug 18, 2019
  2. Further ui modifications

    BenCarey88 authored and Carey Benjamin committed Aug 18, 2019
  3. Finished ui

    BenCarey88 authored and Carey Benjamin committed Aug 18, 2019
  4. still changing around ui and stuff

    BenCarey88 authored and Carey Benjamin committed Aug 18, 2019
  5. now painting trees directly onto terrain

    BenCarey88 authored and Carey Benjamin committed Aug 18, 2019
  6. every ui slot implemented except setCacheLimit

    BenCarey88 authored and Carey Benjamin committed Aug 18, 2019
  7. still updating signals and slots ughhh

    BenCarey88 authored and Carey Benjamin committed Aug 18, 2019
  8. got a separate set of vaos for forest and painted forest now

    BenCarey88 authored and Carey Benjamin committed Aug 18, 2019
Commits on Aug 17, 2019
  1. In the process of sorting out UI - not sorted that annoying texture

    BenCarey88 authored and Carey Benjamin committed Aug 17, 2019
    stuff but have sent Jon an email so hoping he can help, if not then I
    may have to just remove the terrain normal and reduce the lighting model
    to just basic diffuse without normal map
  2. OK I think new interface is mostly up and running now, gotta keep an eye

    BenCarey88 authored and Ben Carey committed Aug 17, 2019
    on the tree painting stuff and implement new bits
Commits on Aug 16, 2019
  1. In the middle of signals and slots

    BenCarey88 authored and Carey Benjamin committed Aug 16, 2019
  2. finished changing UI for now (still need to change tabbing orders,

    BenCarey88 authored and Carey Benjamin committed Aug 16, 2019
    deleting last super tab and sorting initial L-system values, +extra
    controls for loading textures, changing number of trees and num hero
    trees and etc.)
    
    Now need to actually link up the main body of the code to the changed UI
  3. changing the ui and it's being a dick with the naming and not letting me

    BenCarey88 authored and Carey Benjamin committed Aug 16, 2019
    change some of them so I'm gonna attempt to hard-code the changes but
    submitting now in case it goes to shit
  4. I think I fixed the tree glitching problem??? I no longer call

    BenCarey88 authored and Carey Benjamin committed Aug 16, 2019
    glDeleteVertexArrays() on InstanceCacheVAO.cpp so maybe that will cause
    other problems? But seems fine atm - there's still technically an openGL
    error when we open the tab but seems fine after that so hopefully won't
    stay a problem
Commits on Aug 15, 2019
  1. just some quick cleaning up

    BenCarey88 authored and Carey Benjamin committed Aug 15, 2019
  2. Some weird glitching in forest drawing atm

    BenCarey88 authored and Carey Benjamin committed Aug 15, 2019
  3. tree painting tool is up and running

    BenCarey88 authored and Carey Benjamin committed Aug 15, 2019
  4. Got basic grid painting implemented

    BenCarey88 authored and Carey Benjamin committed Aug 15, 2019
  5. working on projection ray stuff for painting

    BenCarey88 authored and Ben Carey committed Aug 15, 2019
Commits on Aug 14, 2019
  1. able to load images with alphas now (using QImage)

    BenCarey88 authored and Ben Carey committed Aug 14, 2019
    also sorted rightVector problem for forest
    
    Now I need to sort the interface and the lighting!
    Also still can't work out how to change the annoying transparency
    problem on leaves, but it's not too big an issue from far away at least
  2. leaves and polygons are now rendering in forest

    BenCarey88 authored and Carey Benjamin committed Aug 14, 2019
  3. Just worked out: the scale part of the transforms in forest doesn't work

    BenCarey88 authored and Ben Carey committed Aug 14, 2019
    unless it can be extracted from the transform in the shader, or sent
    separately to the shader - it needs to be used to modify thickness in
    the geometry shader
    
    There also still seems to be some issue with forest right vectors
  4. Sorted out so textures are only loaded to shaders once, neatened up code

    BenCarey88 authored and Ben Carey committed Aug 14, 2019
    a lot
    - however forest leaves are still not displaying
Commits on Aug 10, 2019
  1. midway through adding the polygon and leaf stuff to the forest class,

    BenCarey88 authored and Ben Carey committed Aug 10, 2019
    it's not running atm though :/
Commits on Aug 9, 2019
  1. got the polygon stuff working

    BenCarey88 authored and Carey Benjamin committed Aug 9, 2019
  2. trying to get polygons to render

    BenCarey88 authored and Carey Benjamin committed Aug 9, 2019
  3. Added leaves but it's a bit of a mess atm - probably gonna implement L

    BenCarey88 authored and Carey Benjamin committed Aug 9, 2019
    as a leaf command
Commits on Aug 8, 2019
  1. Just realised an issue with terrain generation that needs fixing: the

    BenCarey88 authored and Ben Carey committed Aug 8, 2019
    forest position doesn't update with the terrain
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