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| /*: | |
| * @plugindesc Replaces the main menu with a super-simple adventure-game style menu. | |
| * @author Ben Hendel-Doying | |
| * | |
| * @help Requires bentelk_SaveSlots.js. | |
| * | |
| * Hey, listen! | |
| * With this plugin enabled, pressing escape no longer pulls up the normal menu | |
| * where you can manage your party, your inventory, etc. This plugin does NOT add | |
| * any other way to access that menu; if you want that menu to be accessible some | |
| * other way, then you'll need to script it, yourself! | |
| */ | |
| Scene_Map.prototype.callMenu = function() { | |
| SoundManager.playOk(); | |
| SceneManager.push(Scene_PauseMenu); | |
| Window_MenuCommand.initCommandPosition(); | |
| $gameTemp.clearDestination(); | |
| this._mapNameWindow.hide(); | |
| this._waitCount = 2; | |
| }; | |
| function Scene_PauseMenu() { | |
| this.initialize.apply(this, arguments); | |
| } | |
| Scene_PauseMenu.prototype = Object.create(Scene_MenuBase.prototype); | |
| Scene_PauseMenu.prototype.constructor = Scene_PauseMenu; | |
| Scene_PauseMenu.prototype.initialize = function() { | |
| Scene_MenuBase.prototype.initialize.call(this); | |
| }; | |
| Scene_PauseMenu.prototype.create = function() { | |
| Scene_MenuBase.prototype.create.call(this); | |
| this.createCommandWindow(); | |
| }; | |
| Scene_PauseMenu.prototype.stop = function() { | |
| Scene_MenuBase.prototype.stop.call(this); | |
| this._commandWindow.close(); | |
| }; | |
| Scene_PauseMenu.prototype.createCommandWindow = function() { | |
| this._commandWindow = new Window_PauseMenu(); | |
| this._commandWindow.setHandler('cancel', this.popScene.bind(this)); | |
| this._commandWindow.setHandler('options', this.commandOptions.bind(this)); | |
| this._commandWindow.setHandler('saveAndQuit', this.commandSaveAndQuit.bind(this)); | |
| this.addWindow(this._commandWindow); | |
| }; | |
| Scene_PauseMenu.prototype.commandSaveAndQuit = function() { | |
| $gameSystem.onBeforeSave(); | |
| if(DataManager.saveCurrentGame()) | |
| { | |
| SoundManager.playSave(); | |
| this.fadeOutAll(); | |
| SceneManager.goto(Scene_Title); | |
| } | |
| else | |
| { | |
| SoundManager.playBuzzer(); | |
| } | |
| }; | |
| Scene_PauseMenu.prototype.commandOptions = function() { | |
| this._commandWindow.close(); | |
| SceneManager.push(Scene_Options); | |
| }; | |
| function Window_PauseMenu() { | |
| this.initialize.apply(this, arguments); | |
| } | |
| Window_PauseMenu.prototype = Object.create(Window_Command.prototype); | |
| Window_PauseMenu.prototype.constructor = Window_PauseMenu; | |
| Window_PauseMenu.prototype.initialize = function() { | |
| Window_Command.prototype.initialize.call(this, 0, 0); | |
| this.updatePlacement(); | |
| this.openness = 0; | |
| this.open(); | |
| }; | |
| Window_PauseMenu.prototype.windowWidth = function() { | |
| return 240; | |
| }; | |
| Window_PauseMenu.prototype.updatePlacement = function() { | |
| this.x = (Graphics.boxWidth - this.width) / 2; | |
| this.y = (Graphics.boxHeight - this.height) / 2; | |
| }; | |
| Window_PauseMenu.prototype.makeCommandList = function() { | |
| this.addCommand('Resume', 'cancel'); | |
| this.addCommand('Options', 'options'); | |
| this.addCommand('Save & Quit', 'saveAndQuit'); | |
| }; |