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/*:
* @plugindesc Gets rid of the "X emerge!" text at the start of battle, because fuck that noise.
* @author Ben Hendel-Doying
*
* @help That's it!
*/
BattleManager.displayStartMessages = function() {
/*$gameTroop.enemyNames().forEach(function(name) {
$gameMessage.add(TextManager.emerge.format(name));
});*/
if (this._preemptive) {
$gameMessage.add(TextManager.preemptive.format($gameParty.name()));
} else if (this._surprise) {
$gameMessage.add(TextManager.surprise.format($gameParty.name()));
}
};
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