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/*:
* @plugindesc Face positions are screwed up for me on a shorter height window; this fixes that
* @author Ben Hendel-Doying
*
* @help That's it!
*/
Window_MenuStatus.prototype.drawItemImage = function(index) {
let actor = $gameParty.members()[index];
let rect = this.itemRect(index);
this.changePaintOpacity(actor.isBattleMember());
this.drawActorFace(actor, rect.x, rect.y + rect.height - 1 - Window_Base._faceHeight, Window_Base._faceWidth, Window_Base._faceHeight);
this.changePaintOpacity(true);
};
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