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| /*: | |
| * @plugindesc When renaming an Actor, a label can be shown above the name. | |
| * | |
| * @help By default, the text "Enter a name" will be shown. But you probably want to | |
| * show something cool, like, "A renowned knight" or "A spoony bard", etc. | |
| * | |
| * To do that, before invoking the name entry window, add a script block | |
| * containing, for example: | |
| * | |
| * Window_NameEdit.setTitle("A renowned knight") | |
| * | |
| * You can use codes like \N[1], \{, etc, in this title, so the following will | |
| * also work: | |
| * | |
| * Window_NameEdit.setTitle("\\N[1]'s faithful steed") | |
| * | |
| * (Note the double \\. This required by JavaScript. Sorry.) | |
| * | |
| * Compatibility: | |
| * | |
| * * REPLACES Window_NameEdit refresh | |
| * * REPLACES Window_NameEdit itemRect | |
| * * ADDS WindowNameEdit setTitle | |
| * * ADDS WindowNameEdit TITLE | |
| */ | |
| Window_NameEdit.TITLE = 'Enter a name'; | |
| Window_NameEdit.setTitle = function(title) { | |
| this.TITLE = title; | |
| }; | |
| Window_NameEdit.prototype.refresh = function() { | |
| this.contents.clear(); | |
| this.drawActorFace(this._actor, 0, 0); | |
| this.drawTextEx(Window_NameEdit.TITLE, this.left(), 0); | |
| for (var i = 0; i < this._maxLength; i++) { | |
| this.drawUnderline(i); | |
| } | |
| for (var j = 0; j < this._name.length; j++) { | |
| this.drawChar(j); | |
| } | |
| var rect = this.itemRect(this._index); | |
| this.setCursorRect(rect.x, rect.y, rect.width, rect.height); | |
| }; | |
| Window_NameEdit.prototype.itemRect = function(index) { | |
| return { | |
| x: this.left() + index * this.charWidth(), | |
| y: this.y + this.lineHeight() + 8, | |
| width: this.charWidth(), | |
| height: this.lineHeight() | |
| }; | |
| }; |