This is an old homework assignment that I did in 2016 that uses Perlin noise to set the terrain values in Unity
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This is an old homework assignment(from RIT's IGME 202) that goes over using perlin noise to set the values of terrian in Unity. I cut out most of the peices of that homework to make this quicker demo.

I use this as a beginners demo for the game dev club to explain noise to incoming members. It's good because it allows for a very visual representaion of noise right inside Unity, with direct control of what the different values do.

Originally created in 2016