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A falsey object for JavaScript/Node.js that returns itself for all properties and when invoked
C++ JavaScript
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nil is nothing. falsey. nada. zero. zip. It's a nothing thing that will eat everything you throw at it and return itself.


Installation via npm is the best route. Bindings for OS X and Windows are included.

npm install nil

You can also get those bindings here on github. That folder needs to be in the root nil directory.

it does.. what?

It does a lot of nothing

var nil = require('nil').nil;
!nil                                 // is falsey in boolean comparisons
nil == null                          // in null/undefined equality class
typeof nil == 'undefined'            // type is undefined
nil !== undefined                    // isn't undefined though
nil === nil.always.returns.nil       // all properties return nil
nil === nil()                        // returns nil when called
(nil+'') == ''                       // returns empty string when coerced to string  // '[object Nil]'
Object.keys(nil).length == 0         // returns empty array when enumerated
Object.getPrototypeOf(nil)           // null


In order to support coercion to empty string (instead of 'undefined') nil.toString does return a function.

var nilToString = nil.toString;
!nilToString === true                        // is NOT falsey
typeof nilToString == 'function'             // is type function
nilToString() == ''                          // returns empty string
Object.getPrototypeOf(nilToString) === nil   // inherits from nil
nilToString ===             // call property returns self
nilToString === nilToString.apply            // apply property returns self
nilToString === nilToString.bind             // bind property returns self
nilToString === nilToString.toString         // toString property returns self === nil       // because it inherits from nil
Object.keys(nilToString).length == 0         // no enumerable keys
Object.getOwnPropertyNames(nilToString) == 3 // ['call', 'apply', 'bind']

nilWrap and recursiveNilWrap

If run node with the additional flag --harmony (as in node --harmony yourmodule) two additional features are exported. The purpose of both of these is to create or wrap existing objects and cause them to return nil any place they would usually return undefined. The difference between the two is that nilWrap only wraps the given object, while recursiveNilWrap will wrap all non-primitive values it returns. The latter essentially allows changing the mechanics of JS at large, when accessing things through the portal of nil.

// the basic version is useful for wrapping prototypes and creating nil-returning classes
var nilWrap = require('nil').nilWrap;

function NilObject(){}
NilObject.prototype = nilWrap(NilObject.prototype);

var test = new NilObject;
test.whatever = 'some value';
console.log(test.whatever); // 'some value'
console.log(test.x.y.a.z.y.s.g.s); // 'undefined' (nil)
var recursiveNilWrap = require('nil').recursiveNilWrap;
var _global = recursiveNilWrap(global);
console.log(; // 'undefined' (nil)
console.log(_global.Object.prototype.doesnt.have.cheese.pizzas); // 'undefined' (nil)
console.log(_global.Object.prototype); // {}



Because nil is typeof === 'undefined' coercion to number is unfortunately NaN. ES5 spec does not defer to valueOf to coerce undefined to a number. V8 appears to follow the spec so it seems impossible to influence the outcome of this coercion. Therefore nil isn't useful in math operations. The following is useful for this problem (with or without nil);

function toFinite(n){
  return isFinite(n *= 1) ? n : 0;


Common isObject functions will fail check for nil. This is probably desirable usually, but if not (like in the case of document.all), an alternative can work.

function isObject1(o){
  return Object(o) === o;

function isObject2(o){
  return o != null && typeof o === 'object' || typeof o === 'function';

function isObject3(o){
  return o == null ? o !== null && o !== undefined : typeof o === 'object' || typeof o === 'function';

isObject1(nil) // false
isObject2(nil) // false
isObject3(nil) // true
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