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4a2297b0 »
2012-03-20 Update README
1 Valyria Tear
5b036761 » Yohann Ferreira
2012-02-16 Initial commit.
2
9c6bf61d » Yohann Ferreira
2012-03-24 Started the app rebranding to Valyria Tear.
3
52c7c1dc »
2014-01-29 Forgot to update the README Copyright year.
4 Copyright (C) 2012-2014 by Bertram
c5c21446 » Yohann Ferreira
2013-03-14 README small typo fix.
5 Copyright (C) 2004-2011 by The Allacrost Project
5b036761 » Yohann Ferreira
2012-02-16 Initial commit.
6
7 This code is licensed under the GNU GPL. It is free software and you may
8 modify it and/or redistribute it under the terms of this license.
9 See http://www.gnu.org/copyleft/gpl.html for details.
10
48a6d379 »
2014-03-14 Added necessary readme precision regarding the story license.
11 While the scripts are under the GNU GPL, the story concept is copyrighted and cannot be reused as is or part of it in another project without the author's consent.
12 This means you can package, and distribute Valyria Tear under the term of this license but cannot take the story or parts of it in another project without agreement.
13
24e83cba »
2013-09-05 Updated the README with akien-mageia's description proposal fixes.
14 Valyria Tear is an open-source single-player medieval-fantasy 2D J-RPG based on an extended Hero of Allacrost engine (See http://www.allacrost.org/) and inspired by classic console RPGs.
15 The player incarnates Bronann, a young boy forced to take part into the struggle for the possession of a mysterious crystal.
16 This powerful artifact will lead him to discover the actual threat set upon his world, but also courage and love.
17
18 The game has all the features you can expect from JRPG classics: entertaining story development, colourful map exploration, active side-view battles, character management, puzzles... It is also translated in several languages.
b1b038a8 » Yohann Ferreira
2012-11-10 Added a link to the blog in th README as hinted by qubodup.
19
20 Development blog: http://valyriatear.blogspot.com
5b036761 » Yohann Ferreira
2012-02-16 Initial commit.
21
a653af2f »
2012-09-07 Updated README
22 Linux compilation procedure:
4a2297b0 »
2012-03-20 Update README
23 Once you've unpacked the tarball or checked it out of Git, just run 'cmake . && make ' from the top-level directory at the prompt.
24
9c6bf61d » Yohann Ferreira
2012-03-24 Started the app rebranding to Valyria Tear.
25 You'll then be able to play by typing: 'src/valyriatear'
4a2297b0 »
2012-03-20 Update README
26
a653af2f »
2012-09-07 Updated README
27 Windows:
28 A Code::Blocks project file is also provided when compiling under Windows.
29 In that case, you might need the dependencies and headers files that can be downloaded at:
aa0c2b8d »
2013-10-28 Updated the win32 dependencies files link
30 http://sourceforge.net/projects/valyriatear/files/win32-depends/valyriatear-win32-depends-sdl1.2-2012.08.30.zip/download
5b036761 » Yohann Ferreira
2012-02-16 Initial commit.
31
984ddfed »
2013-06-12 Added VS2012 compilation instructions in the README.
32 To build on Windows with Visual Studio 2012, do this:
33 1.) git clone https://github.com/authenticate/ValyriaTear-VS2012-Dependencies.git
34 2.) Copy the ValyriaTear-VS2012-Dependencies folder into your Valyria Tear repository.
35 3.) Open the VS 2012 solution file: .../ValyriaTearRepository/vs2012/ValyriaTear.sln
36 4.) Build (F7)
37 5.) Run (F5)
38
a653af2f »
2012-09-07 Updated README
39 Game directories included and used are:
40 dat/ img/ mus/ snd/ src/ po/
5b036761 » Yohann Ferreira
2012-02-16 Initial commit.
41
42 Library dependencies (you will need the following in order to compile and run the game):
663cb84a »
2013-10-03 Updated the libboost maximum tested version
43 Boost headers (Tested from 1.42 to 1.53) (make sure that the boost headers used to compile Luabind are the same version used to compile Valyria Tear)
7c9180bb » Yohann Ferreira
2013-02-24 Refreshed a bit the dependencies listed in the README as pointed out …
44 GNU Gettext - (libiconv, libintl)
45 lua (5.1.x - 5.2.x) - (liblua)
46 Luabind 0.9.1 (Provided as a static library)
47 libz
37709fd6 »
2013-08-13 Dropped the direct jpeg dependency.
48 libpng (1.2 to 1.6)
7c9180bb » Yohann Ferreira
2013-02-24 Refreshed a bit the dependencies listed in the README as pointed out …
49 Ogg/Vorbis - (libogg, libvorbis, libvorbisenc, libvorbisfile)
50 OpenAL
51 OpenGL and GLU
64f97867 » Yohann Ferreira
2012-06-04 Precised the dependancies working version when knowing them.
52 SDL (1.2)
53 SDL_ttf (1.2)
7c9180bb » Yohann Ferreira
2013-02-24 Refreshed a bit the dependencies listed in the README as pointed out …
54 SDL_image (1.2)
55 and:
2472c987 »
2012-12-28 Updated the README for latest compile instructions
56 Qt 4.8.x (only if you wish to compile the map editor)
57
58 Compiling with editor or debug feature support:
59
60 Using Cmake:
61 Use the -D parameter when invoking cmake to add compilation flags.
62
63 Add Editor compilation (Requires QT 4.8.x headers)
64 cmake -DEDITOR_SUPPORT=on .
65
66 Add debug menus, and debug commands:
58d532a1 » Yohann Ferreira
2013-02-15 Updated the README file according to the new flag name.
67 cmake -DDEBUG_FEATURES=on .
2472c987 »
2012-12-28 Updated the README for latest compile instructions
68
69 Add both:
58d532a1 » Yohann Ferreira
2013-02-15 Updated the README file according to the new flag name.
70 cmake -DDEBUG_FEATURES=on -DEDITOR_SUPPORT=on .
2472c987 »
2012-12-28 Updated the README for latest compile instructions
71
72 On Code::Blocks:
73 Got to Project->Build options, and add the flags in the #defines tab, i.e.:
74 DEBUG_MENU
75
c5c21446 » Yohann Ferreira
2013-03-14 README small typo fix.
76 Note that the editor can't be built using C::B. Use Qt-Creator and the MapEditor.pro file for that.
24e83cba »
2013-09-05 Updated the README with akien-mageia's description proposal fixes.
77 Be sure also to read the instructions within that file, as RTTI support must be enabled, and unicode disabled in the compile flags.
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