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luabind installation====================The build system used by luabind is Boost Build V2, which can be foundat: http://www.boost.org/doc/tools/build/index.htmlThe installation instructions are available at: http://www.boost.org/doc/tools/build/doc/html/bbv2/installation.htmlIf you are using Debian or Ubuntu, you can simply install the"boost-build" package: $ sudo apt-get install boost-buildOther distributions may have similar packages.On Windows, you can download pre-built "bjam" binaries, and follow theinstallation instructions on the page linked above.Windows-------The environment variable "BOOST_ROOT" must be set to the directory where Boostwas extracted. "LUA_PATH" must be set to a directory where Lua binaries andheaders reside. The recommended way to get the Lua libraries is to download the"DLL and Includes" package from: http://luabinaries.luaforge.net/download.htmlWith these enviroment variables properly set: $ set BOOST_ROOT=... $ set LUA_PATH=... $ bjam stageWill build the default library variants and place them in a directory called"stage". This can be controlled with the "--stagedir" option: $ bjam --stagedir=libs stageWould place the libraries in a "libs" directory.Note that there is nothing magic going on here. If you don't want tobuild the libraries this way, or run the tests, there is nothingstopping you from using whatever build system you want. For example,simply dropping the source files in a Visual Studio project should justwork. The only requirement is that "LUABIND_DYNAMIC_LINK" must bedefined when building and linking to a shared library.\*nix----- $ bjam installWill build and install the default library variants, and install them togetherwith the header files to the default prefix, which is "/usr/local". The installprefix can be controlled with the "--prefix" option. For example: $ bjam --prefix=/usr installWill install to "/usr/lib" and "/usr/include".