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------------------------------------------------------------------------------[[
-- Filename: enemies.lua
--
-- Description: This file contains the definitions of multiple foes that the
-- player encounters in battle. This file contains those enemies who have ids
-- from 1-100.
--
-- At the top of each enemy entry, list the set of general traits that the enemy
-- is to possess. For example, "weak physical attack, high agility". This is done
-- so that if others modify the enemy's properties later in balancing efforts, they
-- know the general properties that the enemy needs to continue to represent. Below
-- is an example of a header you can use.
--
-- Traits -----------------------------------------------------------------------
-- HSP: high HP, low SP
-- ATK: low phys, no meta
-- DEF: low phys, med meta
-- SPD: med agi, low eva
-- XPD: med XP, vlow drunes
--------------------------------------------------------------------------------
--
-- The three letter acronym categories mean the following
-- HSP = HP/SP
-- ATK = Attack Ratings (physical and metaphysical)
-- DEF = Defense Ratings (physical and metaphysical)
-- SPD = Speed Ratings (agility and evade)
-- XPD = Experience points and drunes rewarded
--
-- To stay consistent, use the following degree indicators for each stat:
-- {zero, vlow, low, med, high, vhigh}
------------------------------------------------------------------------------]]
-- All enemy definitions are stored in this table
-- check to see if the enemies table has already been created by another script
if (_G.enemies == nil) then
enemies = {}
end
-- Traits -----------------------------------------------------------------------
-- HSP: low HP, vlow SP
-- ATK: low phys, zero meta
-- DEF: low phys, vlow meta
-- SPD: low agi, low eva
-- XPD: low XP, vlow drunes
--------------------------------------------------------------------------------
enemies[1] = {
name = hoa_system.Translate("Green Slime"),
stamina_icon = "img/icons/actors/enemies/green_slime.png",
battle_sprites = "img/sprites/battle/enemies/green_slime.png",
sprite_width = 64,
sprite_height = 64,
base_stats = {
hit_points = 55,
skill_points = 0,
strength = 15,
vigor = 0,
fortitude = 4, -- base defense
protection = 1, -- armor defense
agility = 20,
evade = 2.0,
experience_points = 8,
drunes = 2
},
attack_points = {
[1] = {
name = hoa_system.Translate("Body"),
x_position = 5,
y_position = 34,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
1001
},
drop_objects = {
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: low HP, vlow SP
-- ATK: low phys, zero meta
-- DEF: med phys, low meta
-- SPD: low agi, low eva
-- XPD: low XP, low drunes
--------------------------------------------------------------------------------
enemies[2] = {
name = hoa_system.Translate("Spider"),
stamina_icon = "img/icons/actors/enemies/spider.png",
battle_sprites = "img/sprites/battle/enemies/spider.png",
sprite_width = 64,
sprite_height = 64,
base_stats = {
hit_points = 65,
skill_points = 0,
strength = 18,
vigor = 0,
fortitude = 5,
protection = 4,
agility = 25,
evade = 2.0,
experience_points = 14,
drunes = 5
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = -15,
y_position = 33,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Abdomen"),
x_position = 16,
y_position = 57,
fortitude_modifier = 0.2,
protection_modifier = 0.0,
evade_modifier = -0.2
}
},
skills = {
1002
},
drop_objects = {
{ 1, 0.10 } -- Minor Healing Potion
}
}
-- Layna forest first boss
enemies[3] = {
name = hoa_system.Translate("White Wolf"),
stamina_icon = "img/icons/actors/enemies/white_wolf.png",
battle_sprites = "img/sprites/battle/enemies/white_wolf.png",
sprite_width = 268,
sprite_height = 196,
base_stats = {
hit_points = 320,
skill_points = 10,
experience_points = 120,
strength = 27,
vigor = 14,
fortitude = 10,
protection = 6,
agility = 40,
evade = 4.0,
drunes = 100
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = -108,
y_position = 156,
fortitude_modifier = -0.2,
protection_modifier = 0,
evade_modifier = 0.2
},
[2] = {
name = hoa_system.Translate("Body"),
x_position = 0,
y_position = 120,
fortitude_modifier = 0.0,
protection_modifier = 0,
evade_modifier = 0.0
}
},
skills = {
1004
},
drop_objects = {
{ 1, 1.0 }, -- Minor Healing Potion x2
{ 1, 1.0 }
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: med HP, low SP
-- ATK: med phys, zero meta
-- DEF: med phys, low meta
-- SPD: med agi, low eva
-- XPD: low XP, med drunes
--------------------------------------------------------------------------------
enemies[4] = {
name = hoa_system.Translate("Snake"),
stamina_icon = "img/icons/actors/enemies/snake.png",
battle_sprites = "img/sprites/battle/enemies/snake.png",
sprite_width = 128,
sprite_height = 64,
base_stats = {
hit_points = 128,
skill_points = 10,
strength = 14,
vigor = 0,
fortitude = 9,
protection = 4,
agility = 15,
evade = 2.0,
experience_points = 7,
drunes = 14
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = -40,
y_position = 60,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Body"),
x_position = -6,
y_position = 25,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[3] = {
name = hoa_system.Translate("Tail"),
x_position = 14,
y_position = 38,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0,
status_effects = { [hoa_global.GameGlobal.GLOBAL_STATUS_STRENGTH_LOWER] = 10.0 }
}
},
skills = {
1003
},
drop_objects = {
{ 1, 0.10 } -- Minor Healing Potion
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: med HP, low SP
-- ATK: med phys, zero meta
-- DEF: med phys, low meta
-- SPD: med agi, med eva
-- XPD: low XP, med drunes
--------------------------------------------------------------------------------
enemies[5] = {
name = hoa_system.Translate("Rat"),
stamina_icon = "img/icons/actors/enemies/rat.png",
battle_sprites = "img/sprites/battle/enemies/rat.png",
sprite_width = 64,
sprite_height = 64,
base_stats = {
hit_points = 90,
skill_points = 5,
strength = 12,
vigor = 0,
fortitude = 14,
protection = 4,
agility = 13,
evade = 2.0,
experience_points = 5,
drunes = 18
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = -24,
y_position = 50,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Chest"),
x_position = -8,
y_position = 25,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
1004
},
drop_objects = {
{ 1, 0.15 } -- Minor Healing Potion
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: low HP, low SP
-- ATK: med phys, zero meta
-- DEF: med phys, low meta
-- SPD: high agi, med eva
-- XPD: med XP, low drunes
--------------------------------------------------------------------------------
enemies[6] = {
name = hoa_system.Translate("Scorpion"),
stamina_icon = "img/icons/actors/enemies/scorpion.png",
battle_sprites = "img/sprites/battle/enemies/scorpion.png",
sprite_width = 64,
sprite_height = 64,
base_stats = {
hit_points = 122,
skill_points = 10,
strength = 18,
vigor = 0,
fortitude = 12,
protection = 4,
agility = 14,
evade = 2.0,
experience_points = 8,
drunes = 12
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = -6,
y_position = 23,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Abdomen"),
x_position = 7,
y_position = 26,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[3] = {
name = hoa_system.Translate("Leg"),
x_position = 16,
y_position = 14,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0,
status_effects = { [hoa_global.GameGlobal.GLOBAL_STATUS_AGILITY_LOWER] = 10.0 }
}
},
skills = {
1002
},
drop_objects = {
{ 1, 0.15 }, -- Minor Healing Potion
{ 11, 0.15 } -- Minor Moon Juice
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: med HP, low SP
-- ATK: low phys, zero meta
-- DEF: low phys, low meta
-- SPD: high agi, med eva
-- XPD: low XP, low drunes
--------------------------------------------------------------------------------
enemies[7] = {
name = hoa_system.Translate("Bat"),
stamina_icon = "img/icons/actors/enemies/bat.png",
battle_sprites = "img/sprites/battle/enemies/bat.png",
sprite_width = 64,
sprite_height = 128,
base_stats = {
hit_points = 85,
skill_points = 6,
strength = 10,
vigor = 0,
fortitude = 10,
protection = 3,
agility = 30,
evade = 18.0,
experience_points = 8,
drunes = 12
},
attack_points = {
[1] = {
name = hoa_system.Translate("Torso"),
x_position = 0,
y_position = 95,
fortitude_modifier = 0.2,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Wing"),
x_position = -40,
y_position = 90,
fortitude_modifier = -0.5,
protection_modifier = 0.0,
evade_modifier = 0.4,
status_effects = { [hoa_global.GameGlobal.GLOBAL_STATUS_AGILITY_LOWER] = 25.0 }
},
},
skills = {
1002 -- TEMP: Uses spider bite attack until we have appropriate bat skill
},
drop_objects = {
{ 1, 0.15 }, -- Minor Healing Potion
{ 11, 0.15 } -- Minor Moon Juice
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: ??? HP, ??? SP
-- ATK: ??? phys, ??? meta
-- DEF: ??? phys, ??? meta
-- SPD: ??? agi, ??? eva
-- XPD: ??? XP, ??? drunes
--------------------------------------------------------------------------------
enemies[8] = {
name = hoa_system.Translate("Dune Crawler"),
stamina_icon = "img/icons/actors/enemies/dune_crawler.png",
battle_sprites = "img/sprites/battle/enemies/dune_crawler.png",
sprite_width = 64,
sprite_height = 64,
base_stats = {
hit_points = 122,
skill_points = 10,
strength = 18,
vigor = 0,
fortitude = 12,
protection = 4,
agility = 14,
evade = 2.0,
experience_points = 8,
drunes = 12
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = -5,
y_position = 22,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Tail"),
x_position = 18,
y_position = 45,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
1002
},
drop_objects = {
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: med HP, med SP
-- ATK: high phys, zero meta
-- DEF: high phys, low meta
-- SPD: low agi, low eva
-- XPD: med XP, med drunes
--------------------------------------------------------------------------------
enemies[9] = {
name = hoa_system.Translate("Skeleton"),
stamina_icon = "img/icons/actors/enemies/skeleton.png",
battle_sprites = "img/sprites/battle/enemies/skeleton.png",
sprite_width = 64,
sprite_height = 128,
base_stats = {
hit_points = 124,
skill_points = 10,
strength = 15,
vigor = 0,
fortitude = 14,
protection = 4,
agility = 13,
evade = 2.0,
experience_points = 5,
drunes = 18
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = -23,
y_position = 108,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Chest"),
x_position = -12,
y_position = 82,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[3] = {
name = hoa_system.Translate("Leg"),
x_position = -26,
y_position = 56,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0,
status_effects = { [hoa_global.GameGlobal.GLOBAL_STATUS_AGILITY_LOWER] = 20.0 }
}
},
skills = {
1004
},
drop_objects = {
{ 1, 0.15 } -- Minor Healing Potion
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: high HP, med SP
-- ATK: med phys, zero meta
-- DEF: med phys, low meta
-- SPD: low agi, low eva
-- XPD: med XP, high drunes
--------------------------------------------------------------------------------
enemies[10] = {
name = hoa_system.Translate("Stygian Lizard"),
stamina_icon = "img/icons/actors/enemies/stygian_lizard.png",
battle_sprites = "img/sprites/battle/enemies/stygian_lizard.png",
sprite_width = 192,
sprite_height = 192,
base_stats = {
hit_points = 124,
skill_points = 10,
strength = 15,
vigor = 0,
fortitude = 14,
protection = 4,
agility = 13,
evade = 2.0,
experience_points = 5,
drunes = 18
},
attack_points = {
[1] = {
name = hoa_system.Translate("Eye"),
x_position = 10,
y_position = 160,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Torso"),
x_position = -13,
y_position = 80,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[3] = {
name = hoa_system.Translate("Claw"),
x_position = -60,
y_position = 115,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
1004
},
drop_objects = {
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: med HP, med SP
-- ATK: low phys, med meta
-- DEF: low phys, med meta
-- SPD: med agi, med eva
-- XPD: med XP, med drunes
--------------------------------------------------------------------------------
enemies[11] = {
name = hoa_system.Translate("Demonic Essence"),
stamina_icon = "img/icons/actors/enemies/demonic_essence.png",
battle_sprites = "img/sprites/battle/enemies/demonic_essence.png",
sprite_width = 128,
sprite_height = 192,
base_stats = {
hit_points = 124,
skill_points = 10,
strength = 15,
vigor = 0,
fortitude = 14,
protection = 4,
agility = 13,
evade = 2.0,
experience_points = 5,
drunes = 18
},
attack_points = {
[1] = {
name = hoa_system.Translate("Face"),
x_position = 0,
y_position = 166,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Body"),
x_position = -8,
y_position = 114,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[3] = {
name = hoa_system.Translate("Claw"),
x_position = -48,
y_position = 108,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
1004
},
drop_objects = {
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: high HP, med SP
-- ATK: med phys, zero meta
-- DEF: med phys, low meta
-- SPD: low agi, low eva
-- XPD: med XP, high drunes
--------------------------------------------------------------------------------
enemies[12] = {
name = hoa_system.Translate("Yeti"),
stamina_icon = "img/icons/actors/enemies/yeti.png",
battle_sprites = "img/sprites/battle/enemies/yeti.png",
sprite_width = 128,
sprite_height = 128,
base_stats = {
hit_points = 124,
skill_points = 10,
strength = 15,
vigor = 0,
fortitude = 14,
protection = 4,
agility = 13,
evade = 2.0,
experience_points = 5,
drunes = 18
},
attack_points = {
[1] = {
name = hoa_system.Translate("Torso"),
x_position = -13,
y_position = 80,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
1004
},
drop_objects = {
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: high HP, med SP
-- ATK: med phys, zero meta
-- DEF: med phys, low meta
-- SPD: low agi, low eva
-- XPD: med XP, high drunes
--------------------------------------------------------------------------------
enemies[13] = {
name = hoa_system.Translate("Red Slime"),
stamina_icon = "img/icons/actors/enemies/red_slime.png",
battle_sprites = "img/sprites/battle/enemies/red_slime.png",
sprite_width = 64,
sprite_height = 64,
base_stats = {
hit_points = 124,
skill_points = 10,
strength = 15,
vigor = 0,
fortitude = 14,
protection = 4,
agility = 13,
evade = 2.0,
experience_points = 5,
drunes = 18
},
attack_points = {
[1] = {
name = hoa_system.Translate("Body"),
x_position = -13,
y_position = 80,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
1004
},
drop_objects = {
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: high HP, med SP
-- ATK: med phys, zero meta
-- DEF: med phys, low meta
-- SPD: low agi, low eva
-- XPD: med XP, high drunes
--------------------------------------------------------------------------------
enemies[14] = {
name = hoa_system.Translate("Thing"),
stamina_icon = "img/icons/actors/enemies/thing.png",
battle_sprites = "img/sprites/battle/enemies/thing.png",
sprite_width = 64,
sprite_height = 64,
base_stats = {
hit_points = 124,
skill_points = 10,
strength = 15,
vigor = 0,
fortitude = 14,
protection = 4,
agility = 13,
evade = 2.0,
experience_points = 5,
drunes = 18
},
attack_points = {
[1] = {
name = hoa_system.Translate("Body"),
x_position = -13,
y_position = 80,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
1004
},
drop_objects = {
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: high HP, med SP
-- ATK: med phys, zero meta
-- DEF: med phys, low meta
-- SPD: low agi, low eva
-- XPD: med XP, high drunes
--------------------------------------------------------------------------------
enemies[15] = {
name = hoa_system.Translate("Mushroom Zombie"),
stamina_icon = "img/icons/actors/enemies/mushroom_zombie.png",
battle_sprites = "img/sprites/battle/enemies/mushroom_zombie.png",
sprite_width = 64,
sprite_height = 64,
base_stats = {
hit_points = 124,
skill_points = 10,
strength = 15,
vigor = 0,
fortitude = 14,
protection = 4,
agility = 13,
evade = 2.0,
experience_points = 5,
drunes = 18
},
attack_points = {
[1] = {
name = hoa_system.Translate("Body"),
x_position = -13,
y_position = 80,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
1004
},
drop_objects = {
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: vhigh HP, med SP
-- ATK: high phys, zero meta
-- DEF: high phys, low meta
-- SPD: med agi, low eva
-- XPD: vhigh XP, high drunes
-- Notes: First boss in prologue module
--------------------------------------------------------------------------------
enemies[91] = {
name = hoa_system.Translate("Scorpion Goliath"),
stamina_icon = "img/icons/actors/enemies/scorpion_goliath.png",
battle_sprites = "img/sprites/battle/enemies/scorpion_goliath.png",
sprite_width = 512,
sprite_height = 448,
base_stats = {
hit_points = 500,
skill_points = 45,
strength = 55,
vigor = 0,
fortitude = 20,
protection = 5,
agility = 25,
evade = 3.0,
experience_points = 242,
drunes = 135
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = -30,
y_position = 125,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Pincer"),
x_position = -190,
y_position = 120,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[3] = {
name = hoa_system.Translate("Leg"),
x_position = 200,
y_position = 160,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
},
skills = {
1002 -- TEMP until specific boss skills available
},
drop_objects = {
}
}
-- Traits -----------------------------------------------------------------------
-- HSP: high HP, med SP
-- ATK: med phys, zero meta
-- DEF: med phys, low meta
-- SPD: med agi, low eva
-- XPD: high XP, high drunes
-- Notes: Second boss in prologue module
--------------------------------------------------------------------------------
enemies[92] = {
name = hoa_system.Translate("Armored Beast"),
stamina_icon = "img/icons/actors/enemies/armored_beast.png",
battle_sprites = "img/sprites/battle/enemies/armored_beast.png",
sprite_width = 256,
sprite_height = 256,
base_stats = {
hit_points = 122,
skill_points = 10,
strength = 10,
vigor = 0,
fortitude = 10,
protection = 4,
agility = 30,
evade = 18.0,
experience_points = 8,
drunes = 12
},
attack_points = {
[1] = {
name = hoa_system.Translate("Mesosoma"),
x_position = -6,
y_position = 23,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Pincers"),
x_position = 7,
y_position = 26,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[3] = {
name = hoa_system.Translate("Legs"),
x_position = 7,
y_position = 26,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
},
skills = {
},
drop_objects = {
}
}
enemies[101] = {
name = hoa_system.Translate("Daemarbora"),
stamina_icon = "img/icons/actors/enemies/daemarbora.png",
battle_sprites = "img/sprites/battle/enemies/daemarbora.png",
sprite_width = 128,
sprite_height = 128,
initial_stats = {
hit_points = 80,
skill_points = 20,
experience_points = 15,
strength = 12,
vigor = 20,
fortitude = 15,
protection = 7,
agility = 8,
evade = 1.0,
drunes = 55
},
attack_points = {
[1] = {
name = hoa_system.Translate("Trunk"),
x_position = -6,
y_position = 36,
fortitude_modifier = 0,
protection_modifier = 0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Branches"),
x_position = 0,
y_position = 80,
fortitude_modifier = 0,
protection_modifier = 0,
evade_modifier = 1.0
}
},
skills = {
},
drop_objects = {
}
}
enemies[102] = {
name = hoa_system.Translate("Aerocephal"),
stamina_icon = "img/icons/actors/enemies/aerocephal.png",
battle_sprites = "img/sprites/battle/enemies/aerocephal.png",
sprite_width = 192,
sprite_height = 192,
initial_stats = {
hit_points = 90,
skill_points = 10,
experience_points = 12,
strength = 8,
vigor = 0,
fortitude = 7,
protection = 4,
agility = 20,
evade = 10.0,
drunes = 60
},
attack_points = {
[1] = {
name = hoa_system.Translate("Forehead"),
x_position = -6,
y_position = 127,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Orifice"),
x_position = -1,
y_position = 77,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
},
skills = {
},
drop_objects = {
}
}
enemies[103] = {
name = hoa_system.Translate("Arcana Drake"),
stamina_icon = "img/icons/actors/enemies/arcana_drake.png",
battle_sprites = "img/sprites/battle/enemies/arcana_drake.png",
sprite_width = 192,
sprite_height = 256,
initial_stats = {
hit_points = 85,
skill_points = 10,
experience_points = 45,
strength = 20,
vigor = 0,
fortitude = 8,
protection = 5,
agility = 15,
evade = 2.0,
drunes = 80
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = -6,
y_position = 167,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Body"),
x_position = -1,
y_position = 111,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[3] = {
name = hoa_system.Translate("Tail"),
x_position = -74,
y_position = 146,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
},
drop_objects = {
}
}
enemies[104] = {
name = hoa_system.Translate("Nagaruda"),
stamina_icon = "img/icons/actors/enemies/nagaruda.png",
battle_sprites = "img/sprites/battle/enemies/nagaruda.png",
sprite_width = 192,
sprite_height = 256,
initial_stats = {
hit_points = 90,
skill_points = 10,
experience_points = 18,
strength = 10,
vigor = 0,
fortitude = 8,
protection = 4,
agility = 12,
evade = 2.0,
drunes = 70
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = -26,
y_position = 165,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Abdomen"),
x_position = -36,
y_position = 115,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[3] = {
name = hoa_system.Translate("Tail"),
x_position = -26,
y_position = 65,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
},
drop_objects = {
}
}
enemies[105] = {
name = hoa_system.Translate("Deceleon"),
stamina_icon = "img/icons/actors/enemies/deceleon.png",
battle_sprites = "img/sprites/battle/enemies/deceleon.png",
sprite_width = 256,
sprite_height = 256,
initial_stats = {
hit_points = 100,
skill_points = 10,
experience_points = 18,
strength = 15,
vigor = 0,
fortitude = 20,
protection = 4,
agility = 4,
evade = 1.0,
drunes = 85
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = -104,
y_position = 226,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Chest"),
x_position = -106,
y_position = 190,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[3] = {
name = hoa_system.Translate("Arm"),
x_position = -56,
y_position = 155,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[4] = {
name = hoa_system.Translate("Legs"),
x_position = -106,
y_position = 105,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
},
drop_objects = {
}
}
enemies[106] = {
name = hoa_system.Translate("Aurum Drakueli"),
stamina_icon = "img/icons/actors/enemies/aurum_drakueli.png",
battle_sprites = "img/sprites/battle/enemies/aurum_drakueli.png",
sprite_width = 320,
sprite_height = 256,
initial_stats = {
hit_points = 120,
skill_points = 10,
experience_points = 20,
strength = 22,
vigor = 0,
fortitude = 8,
protection = 4,
agility = 18,
evade = 2.0,
drunes = 100
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = -4,
y_position = 222,
fortitude_modifier = 0,
protection_modifier = 0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Chest"),
x_position = 39,
y_position = 155,
fortitude_modifier = 0,
protection_modifier = 0,
evade_modifier = 0.0
},
[3] = {
name = hoa_system.Translate("Arm"),
x_position = 82,
y_position = 143,
fortitude_modifier = 0,
protection_modifier = 0,
evade_modifier = 0.0
}
},
skills = {
},
drop_objects = {
}
}
enemies[107] = {
name = hoa_system.Translate("Kyle"),
stamina_icon = "img/icons/actors/enemies/kyle.png",
battle_sprites = "img/sprites/battle/enemies/kyle.png",
sprite_width = 48,
sprite_height = 96,
growth_stats = {
hit_points = 5.0,
skill_points = 1.0,
experience_points = 1.5,
strength = 5.0,
vigor = 1.0,
fortitude = 3.0,
protection = 1.0,
agility = 1.0,
evade = 0.0,
drunes = 2.0
},
attack_points = {
[1] = {
name = hoa_system.Translate("Head"),
x_position = 21,
y_position = 80,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[2] = {
name = hoa_system.Translate("Chest"),
x_position = 21,
y_position = 46,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
},
[3] = {
name = hoa_system.Translate("Legs"),
x_position = 21,
y_position = 14,
fortitude_modifier = 0.0,
protection_modifier = 0.0,
evade_modifier = 0.0
}
},
skills = {
},
drop_objects = {
}
}
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