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Added emotes where I found there were missing.

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commit 3a24f78c0ee381dad810462f48d407c9f67eeb99 1 parent 2e04672
Yohann Ferreira authored
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16 dat/maps/layna_village/layna_village_center.lua
@@ -1100,7 +1100,7 @@ function _UpdateGeorgesDialogue()
text = hoa_system.Translate("In fact, the barley meal was for Lilly.");
dialogue:AddLine(text, georges);
text = hoa_system.Translate("!! What?");
- dialogue:AddLine(text, bronann);
+ dialogue:AddLineEmote(text, bronann, "exclamation");
text = hoa_system.Translate("Don't thank me for that, it's my pleasure.");
dialogue:AddLine(text, georges);
DialogueManager:AddDialogue(dialogue);
@@ -1121,7 +1121,7 @@ function _UpdateGeorgesDialogue()
text = hoa_system.Translate("In fact, the barley meal was for Lilly.");
dialogue:AddLine(text, georges);
text = hoa_system.Translate("!! What?");
- dialogue:AddLine(text, bronann);
+ dialogue:AddLineEmote(text, bronann, "exclamation");
text = hoa_system.Translate("Don't thank me for that, it's my pleasure.");
dialogue:AddLineEvent(text, georges, "", "Quest1: Georges tells whom the barley meal was for");
DialogueManager:AddDialogue(dialogue);
@@ -1146,7 +1146,7 @@ function _UpdateGeorgesDialogue()
text = hoa_system.Translate("Can you hear this?");
dialogue:AddLine(text, georges);
text = hoa_system.Translate("Erm, ... Well, I don't hear anything special...");
- dialogue:AddLine(text, bronann);
+ dialogue:AddLineEmote(text, bronann, "interrogation");
text = hoa_system.Translate("That's the point! Can't you hear the magnificient sound of nature, so invisible to our used hears.");
dialogue:AddLine(text, georges);
text = hoa_system.Translate("Huh, please Georges, I wouldn't like to run away like the last time...");
@@ -1154,11 +1154,11 @@ function _UpdateGeorgesDialogue()
text = hoa_system.Translate("... The incredible and amazing, I could even say, stunning feel in in the wind...");
dialogue:AddLine(text, georges);
text = hoa_system.Translate("Georges, I simply wanted to ask you whether you had some barley meal left!");
- dialogue:AddLine(text, bronann);
+ dialogue:AddLineEmote(text, bronann, "sweat drop");
text = hoa_system.Translate("Ah I see, well unfortunately, I'm so much sad for the loss I just had, I can't tell you that with the right words.");
dialogue:AddLine(text, georges);
text = hoa_system.Translate("Huh?");
- dialogue:AddLine(text, bronann);
+ dialogue:AddLineEmote(text, bronann, "interrogation");
text = hoa_system.Translate("You see, I lost my beloved pen. Was it near a tree or next to the waving child of the mountain snow?");
dialogue:AddLine(text, georges);
text = hoa_system.Translate("Shall you find it, I would be entrustfully obliged to you!");
@@ -1224,11 +1224,11 @@ function _UpdateOrlinnAndKalyaState()
text = hoa_system.Translate("Hi hi hi!!");
dialogue:AddLine(text, orlinn);
text = hoa_system.Translate("What makes you laugh, Orlinn?");
- dialogue:AddLine(text, bronann);
+ dialogue:AddLineEmote(text, bronann, "interrogation");
text = hoa_system.Translate("You'll never find it!");
dialogue:AddLine(text, orlinn);
text = hoa_system.Translate("Huh? Wait! Are you talking about Georges' lost pen?");
- dialogue:AddLine(text, bronann);
+ dialogue:AddLineEmote(text, bronann, "exclamation");
text = hoa_system.Translate("Hi hi hi! Yes!");
dialogue:AddLine(text, orlinn);
text = hoa_system.Translate("Please tell me more! Have you found it?");
@@ -1236,7 +1236,7 @@ function _UpdateOrlinnAndKalyaState()
text = hoa_system.Translate("Maybe yes, maybe no!");
dialogue:AddLine(text, orlinn);
text = hoa_system.Translate("Oh no, please Orlinn, I need it!");
- dialogue:AddLine(text, bronann);
+ dialogue:AddLineEmote(text, bronann, "sweat drop");
text = hoa_system.Translate("Sure, I'll help you but only if you can catch me!");
dialogue:AddLineEvent(text, orlinn, "", "Quest1: Make Orlinn run and hide");
DialogueManager:AddDialogue(dialogue);
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6 dat/maps/layna_village/layna_village_riverbank.lua
@@ -537,7 +537,7 @@ function _CreateEvents()
-- Quest events - Hide and seek 2
dialogue = hoa_map.SpriteDialogue();
text = hoa_system.Translate("Wow! You found me!");
- dialogue:AddLine(text, orlinn);
+ dialogue:AddLineEmote(text, orlinn, "exclamation");
text = hoa_system.Translate("But I'm not done yet!");
dialogue:AddLine(text, orlinn);
DialogueManager:AddDialogue(dialogue);
@@ -557,7 +557,7 @@ function _CreateEvents()
dialogue = hoa_map.SpriteDialogue();
text = hoa_system.Translate("That kid is pretty quick. It's going to take all day long...");
- dialogue:AddLine(text, bronann);
+ dialogue:AddLineEmote(text, bronann, "sweat drop");
DialogueManager:AddDialogue(dialogue);
event = hoa_map.DialogueEvent("Quest1: Hide and seek2: Bronann end speech", dialogue);
@@ -707,7 +707,7 @@ function _CreateEvents()
text = hoa_system.Translate("Eh, you really know nothing about women, do you?");
dialogue:AddLine(text, lilly);
text = hoa_system.Translate("... Huh?");
- dialogue:AddLineEmote(text, bronann, "thinking dots");
+ dialogue:AddLineEmote(text, bronann, "interrogation");
text = hoa_system.Translate("Eh eh, don't worry about it. It will come in time.");
dialogue:AddLine(text, lilly);
DialogueManager:AddDialogue(dialogue);
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