I made it available to every game mode when pushing F1 key. Also, I made the text displayed be dependent of the current game mode, making it possible to have in-game help! On the low side of things: - I didn't finish all the texts for now, so certain game modes still have a generic one. - The text isn't scriptable and the positions are hard-coded. (I guess it'll stay like that for a while.) - That changes showed up that the editor is heavily depending on the VideoManager because of simply using a StillImage in the Tileset Editor. Something I'll need to take care of. Hence, I'll polish all that in other commits.
…g compilation. Nothing that better for now, but already quite some work done.
I also ported the save_png function to libpng15. As a result, the app should now be able to support much more file formats, even if I basically did it to ease the pain of future image API changes.