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Apr 10, 2014

  1. Yohann Ferreira

    Added missing include. Thanks to Quix0r to pointed out. :)

    Fixes #305
    
    Weirdly, gcc 4.8 didn't see it on my machine.
    authored April 11, 2014

Apr 08, 2014

  1. Yohann Ferreira

    Finally, added options to the pause menu mode.

    Part of #155.
    
    What's left is to add game options:
    - Dialogues speed
    - Difficulty setting
    - Battle target cursor memory
    authored April 09, 2014
  2. Yohann Ferreira

    Moved the options handler class into the common space.

    authored April 09, 2014
  3. Yohann Ferreira

    Moved the Message Window class into its own source files.

    authored April 09, 2014
  4. Yohann Ferreira

    Moved the boot options menu to an independent handler.

    Part of #155.
    
    This was the most delicate part of it.
    
    Now it is done, it will much easier to add options support within the main game.
    authored April 08, 2014

Apr 07, 2014

  1. Yohann Ferreira

    Kept translating in French. ~50 strings left.

    authored April 08, 2014
  2. Yohann Ferreira

    An extra bit of polish after bmorel's patch.

    authored April 07, 2014

Apr 06, 2014

  1. Yohann Ferreira

    Merge pull request #303 from bmorel/master

    Moved most of TextBox speeds into the configuration file
    authored April 07, 2014
  2. Morel Bérenger

    Moved most of TextBox speeds into the configuration file

    I did not changed the occurrence at:
    src/modes/shop/shop_utils.cpp#328
    
    The occurrence at;
    src/modes/map/map_treasure.cpp#121
    had a value of 50, not 30, but now it's the same than for
    other situations (except shop_utils)
    
    It could be interesting to split thos vairous speeds into more
    configuration options.
    
    I also have noticed that for battles, there are a lot of identical code.
    authored April 07, 2014
  3. Yohann Ferreira

    Fixed a small typo.

    authored April 06, 2014
  4. Yohann Ferreira

    POT + french translation update.

    Not entirely done, though but still ... ;)
    authored April 06, 2014
  5. Morel Bérenger

    fixed NULL being returned instead of default StillImage object

    authored April 06, 2014
  6. Morel Bérenger

    fixed clang complaining about C++11, and removed duplicated code

    authored April 06, 2014
  7. Yohann Ferreira

    Added support for source code comments directed to translators, thank…

    …s to Akien. :)
    authored April 06, 2014
  8. Yohann Ferreira

    Hopefully removed a false warning when compiling with clang.

    Thanks to bmorel for the report.
    
    Should close #296.
    authored April 06, 2014
  9. Christopher Berman

    Consolidated _any_key_press

    The issue occurred because:
    After _any_key_press was correctly set to true on a hat event,
    it was often being reverted to false by the logic in _JoystickEventHandler during the event-handling loop.
    
    Since _any_key_press is only assigned in the event handling loop,
    and not evaluated, it makes more sense to assign it once after all events have been handled.
    
    I tested this change in all menus that use InputEngine::AnyKeyPress(),
    using the keyboard, and Xbox 360 controller joysticks and D-pad.
    All seem to work as expected.
    authored April 05, 2014 Bertram25 committed April 06, 2014

Apr 04, 2014

  1. Yohann Ferreira

    Added the final 2nd floor NE map trap.

    It is basically finished, except for the actual HP damage on characters.
    authored April 04, 2014
  2. Yohann Ferreira

    Polished a bit the 2nd floor NE map.

    authored April 04, 2014
  3. Yohann Ferreira

    optimized the script code in 2nd floor map, and made its enigma feasi…

    …ble.
    authored April 04, 2014

Apr 03, 2014

  1. Yohann Ferreira

    Mostly scripted the 2nd floor NE map.

    authored April 03, 2014
  2. Yohann Ferreira

    Fixed a few things in the 1st floor NW map.

    authored April 03, 2014
  3. Yohann Ferreira

    Forgot fixing something in the stairs map.

    authored April 03, 2014
  4. Yohann Ferreira

    Fixed a few things the stairs map.

    authored April 03, 2014
  5. Yohann Ferreira

    Added the 2nd floor NE map file.

    authored April 03, 2014
  6. Yohann Ferreira

    Made a lua global var be local.

    authored April 03, 2014

Apr 01, 2014

  1. Yohann Ferreira

    Removed a bit more the shaking of map objects seen when reaching a ma…

    …p border.
    authored April 01, 2014
  2. Yohann Ferreira

    Added missing poison bubbles in the stairs map.

    authored April 01, 2014
  3. Yohann Ferreira

    Mostly scripted the next shrine map.

    authored April 01, 2014
  4. Yohann Ferreira

    Added the next shrine map file.

    authored April 01, 2014
  5. Yohann Ferreira

    Linked the 1st floor shrine map to the next one.

    authored April 01, 2014

Mar 29, 2014

  1. Yohann Ferreira

    A small fix for the enigma.

    authored March 29, 2014
  2. Yohann Ferreira

    Added support to link an event when encountering an enemy.

    This is used with the Orlinn's sequence, btw.
    authored March 29, 2014

Mar 28, 2014

  1. Yohann Ferreira

    Kept adding a few nice things...

    authored March 28, 2014
  2. Yohann Ferreira

    Kept Adding a few missing props...

    authored March 28, 2014
  3. Yohann Ferreira

    Fixed a small collision mistake

    authored March 28, 2014
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