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Commits on Feb 23, 2015
  1. Fixed the Shrine trap map.

    authored
  2. Fixed Kalya house basement script.

    authored
    Thanks to @SuiteCake for pointing out. :)
    
    Fixes #441
Commits on Feb 21, 2015
  1. Fixed most cases of map objects collision handling.

    authored
    Saves are still off a bit, and collision area doubles instead being halved when reducing
    the zoom ratio, but it's coming along. :)
  2. Split the pixel, screen and tile values for collision and sprite sizes.

    authored
    This way, I can start experiment on different zoom ratios, and fix the game so
    I can kill the most magic number possible.
    
    Images size and collisions are now set in pixels to fit what an artist would expect
    when adding new sprites and the game auto translate the values into screen and tile based values.
    
    At the moment, collision are still in need of a fix and particle object don't resize themselves.
    Apart from that, the game is starting to be working again.
  3. Started working on a hard but necessary upgrade of the map code.

    authored
    - Made the map mode use the standard coordinate system and broke many things along the way.
    - Cleaned up a bit certain calls to setup the animation scale and sprite positions.
    - Fixed displaying the collision area and almost the grid.
    - What's broken are collision area display of sprites, objects, and zones.
    - Also image and collision area of sprites and objects will have to be turned to use pixels values.
    - The code is slowly being prepared to use a common zoom ratio value.
    - I'll then use the zoom ratio of 2.0f, displaying the game without any changes as a goal.
    - Then, ground layers and sky layers should be drawn unscaled to two textures and those
      textures will then be rendered rescaled to try and fix the grid glitch seen when using certain tilesets.
    
    Part of #253 and #435
Commits on Feb 19, 2015
  1. Improved a sentence a bit in the crystal forest map.

    authored
    Thanks to Willem1 for pointing out. :)
  2. Fixed a typo in the chicken quest.

    authored
    Thanks to Willem1 for pointing out. :)
  3. Fixed a typo in the shop tutorial dialogue.

    authored
    Thanks to Dimproject for pointing out. :)
Commits on Feb 17, 2015
  1. Simplified the Shrine1 map.

    authored
Commits on Feb 16, 2015
  1. Simplified the scripts on the lower part of the Mt Elbrus.

    authored
    I also fixed a few mistakes while seeing them.
  2. Simplified a bit the crystal even, and fix a collision "hole".

    authored
    The hole was spotted by Nemesis or Roots (I don't remember. XD)
  3. Started simplifying the scripting of certain dialogues...

    authored
    ... where I previoulsy reloaded a sprite and played with a sprite id uselessly.
    The new way is to use a copy of Bronann which is much simpler and saner.
Commits on Feb 15, 2015
  1. Mass scripting API update relative to events - part 1.

    authored
    This is making the game working but doesn't optimize the space used by text.
  2. Fixed bugs in the Layna Forest first cave script due to the recent AP…

    authored
    …I changes.
    
    Thanks to @SuiteCake for pointing out. :)
    
    Fixes #438
Commits on Feb 10, 2015
  1. authenticate
  2. Fixed a crash when no active music is playing after a battle and when…

    authored
    … triggering another.
    
    The crash is also seen when changing maps in that case.
    
    Also removed an obsolete call to the Mt Elbrus stairs map.
    
    Fixes #432
    Hopefully fixes #433
    
    Thanks a lot to @Suitecake for pointing out. :D
  3. Collaborative grammar and typo fixes.

    authored
    Thanks to everyone involved. :)
  4. Merge branch 'master' of git://github.com/rootslinux/ValyriaTear

    authored
    Conflicts:
    	dat/battles/tutorial_battle_dialogs.lua
    	dat/maps/layna_forest/layna_forest_cave1_1_script.lua
    	dat/maps/layna_forest/layna_forest_cave1_2_script.lua
    	dat/maps/layna_forest/layna_forest_crystal_script.lua
    	dat/maps/layna_forest/layna_forest_entrance_script.lua
    	dat/maps/layna_forest/layna_forest_north_east_script.lua
    	dat/maps/layna_forest/layna_forest_north_west_script.lua
    	dat/maps/layna_forest/layna_forest_wolf_cave_script.lua
    	dat/maps/layna_village/battle_with_banesore/battle_with_banesore_script.lua
    	dat/maps/layna_village/layna_village_bronanns_home_first_floor_script.lua
    	dat/maps/layna_village/layna_village_bronanns_home_script.lua
    	dat/maps/layna_village/layna_village_center_at_night_script.lua
    	dat/maps/layna_village/layna_village_center_script.lua
    	dat/maps/layna_village/layna_village_kalya_house_exterior_script.lua
    	dat/maps/layna_village/layna_village_kalya_house_path_at_night_script.lua
    	dat/maps/layna_village/layna_village_kalya_house_path_script.lua
    	dat/maps/layna_village/layna_village_kalya_house_script.lua
    	dat/maps/layna_village/layna_village_riverbank_at_night_script.lua
    	dat/maps/layna_village/layna_village_riverbank_house_script.lua
    	dat/maps/layna_village/layna_village_riverbank_script.lua
    	dat/maps/layna_village/layna_village_south_entrance_script.lua
    	dat/maps/mt_elbrus/battle_with_dark_soldiers_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_north_east_exit_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_path1_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_path2_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_path3_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_path4_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_shrine1_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_shrine2_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_shrine4_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_shrine5_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_shrine7_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_shrine9_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_shrine_2nd_s2_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_shrine_3rd_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_shrine_basement_script.lua
    	dat/maps/mt_elbrus/mt_elbrus_shrine_stairs_script.lua
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