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Mar 28, 2014

  1. Yohann Ferreira

    Improved a bit the 1st floor SE map.

    authored March 28, 2014
  2. Yohann Ferreira

    Kept scripting...

    authored March 28, 2014
  3. Yohann Ferreira

    Added a bit of eye-candy in the 1st floor SW map.

    authored March 28, 2014
  4. Yohann Ferreira

    Added some eye-candy in the 1st floor NW map.

    authored March 28, 2014
  5. Yohann Ferreira

    Added a check to restore the trigger state in the 1st floor NE map.

    The first floor is basically done. :)
    
    What's left is a bit of eye-candy and I'll be able to move on to the 2nd floor.
    authored March 28, 2014
  6. Yohann Ferreira

    Basically finished scripting the 1st floor SE map.

    authored March 28, 2014
  7. Yohann Ferreira

    Basically finished to script the 1st floor SW map.

    authored March 28, 2014
  8. Yohann Ferreira

    Basically finished to script 1st floor NW map.

    authored March 28, 2014
  9. Yohann Ferreira

    Kept scripting...

    authored March 28, 2014
  10. Yohann Ferreira

    Basically finished scripting the 1st floor NE map.

    Some engine code is needed there, but I'll commit that separately.
    authored March 28, 2014

Mar 19, 2014

  1. Yohann Ferreira

    Improved the pixel length computation to not be hardcoded anymore but…

    … computed only once.
    
    The pixel length was actually different for each resolution so I made it computed
    at first map mode update call.
    
    The pixel length is needed for this mode to avoid seeing sprite vibrating and such,
    due to the coordinate system used.
    
    Unfortunately, it's not perfect, and I'll have to change the map mode to use
    the standard coord sys to fix this the proper way.
    authored March 19, 2014
  2. Yohann Ferreira

    Added the spike map object.

    authored March 19, 2014

Mar 18, 2014

  1. Yohann Ferreira

    Fixed a things in Shrine 1st floor SW map.

    authored March 18, 2014
  2. Yohann Ferreira

    Shrine 1st floor SE map enigma working

    authored March 18, 2014
  3. Yohann Ferreira

    Shrine 1st floor SE: Made possible to obtain the missing stone.

    I also replaced flame pots with fences.
    authored March 18, 2014
  4. Yohann Ferreira

    Shrine NE 1st floor: Added missing triggers

    Also disabled the menu, as you play as Orlinn.
    authored March 18, 2014
  5. Yohann Ferreira

    Added lights halo to flame pots in the Shrine entrance map.

    authored March 18, 2014
  6. Yohann Ferreira

    Mt Shrine - 1st floor SW - Replaced flames by fences

    It fits more.
    authored March 18, 2014
  7. Yohann Ferreira

    Fixed the shop trade conditions check

    Previously, it would check only the trade conditions as if only one item was bought, even for several ones.
    Also, the total cost of the items wasn't checked.
    
    I also simplified a bit the logic there.
    authored March 18, 2014

Mar 15, 2014

  1. Yohann Ferreira

    Avoid uselessly updating the battle logic at battle end.

    This hopefully fixes randomly broken victory animations seen mostly on Bronann, or at least be one cause of it.
    authored March 15, 2014
  2. Yohann Ferreira

    Made the agility bonus/malus taken in account for battle actions prep…

    … time/cooldowns.
    authored March 15, 2014
  3. Yohann Ferreira

    Trade mode: Visually show whether each condition is met.

    Unfortunately, this reveals a bug that I'll fix up in another commit, but shouldn't touche the gaming experience for now.
    authored March 15, 2014
  4. Yohann Ferreira

    Russian translation update thanks to dimproject! :)

    authored March 15, 2014

Mar 14, 2014

  1. Yohann Ferreira

    Kept scripting...

    Changed pot for fence as it suits more.
    Added spikes (I'll push the graphic when done.)
    Made the spikes hide once the fences are open.
    authored March 14, 2014
  2. Yohann Ferreira

    Turned the 1st NW floor monster into a proper trap.

    authored March 14, 2014
  3. Yohann Ferreira

    Improved the stone seen event to make it reusable

    authored March 14, 2014
  4. Yohann Ferreira

    Added necessary readme precision regarding the story license.

    authored March 14, 2014
  5. Yohann Ferreira

    Fixed skeleton sprite image collision values.

    This fixes a glitch when it reaches screen borders.
    authored March 14, 2014
  6. Yohann Ferreira

    Shrine 1 - Small english fixes

    authored March 14, 2014
  7. Yohann Ferreira

    Added Orlinn back to party event

    authored March 14, 2014

Mar 12, 2014

  1. Yohann Ferreira

    Battle: Made the skill/item detailed effects be shown only when the m…

    …enu key is in pressed state.
    authored March 13, 2014
  2. Yohann Ferreira

    Kept scripting...

    Added a first version of Orlinn's jump event.
    
    What's left here is to permit him to come back down.
    authored March 12, 2014
  3. Yohann Ferreira

    Added support to disable the menu in the map mode.

    This will be used in one particular event. ;)
    authored March 12, 2014
  4. Yohann Ferreira

    Made the map stamina state be carried on from one map to another.

    This wiill be more natural than seeing it aut-refilled when changing the map.
    authored March 12, 2014
  5. Yohann Ferreira

    Added stone fence map objects and used them where necessary.

    authored March 12, 2014
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