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This is the first time I am playing the game with music. Finally able to hear music on my system (Yeah ! )
But a curious thing happened. After getting the quest of barley, I clicked to go outside the door and was sent back to the New Game, Current Game window. This happens everytime.
This is the output on the CLI :-
a runtime Lua error has occured with the following error message:
dat/maps/layna_village/layna_village_center.lua:951: attempt to call method
'GetMenuKeyName' (a nil value)
ERROR:/home/shirish/games/valyriatear/src/modes/map/map.cpp:_Load:541: Invalid map
Load() function. The function wasn't called.
load the map file: dat/maps/layna_village/layna_village_center.lua
Returning to boot mode. You should report this error.
Tried to pop off more game modes than were on the stack!
I have cleaned up (structured) the error messages for presentation and readability purposes, otherwise they are the way they came up.
This is when I'm gitted up to the latest master.
Yep, you gitted to the latest master but did you recompile the project?
It is fine to me here.
Congrats for the sound. That does change the game, I guess.
Ah yes, forgot to recompile. Btw is it possible to have the timestamp also included in the Boot Menu where it says 7th Sept. 2012 at the bottom ?
Having commit time of the github server would make it easy to check if I missed recompilation before putting up a bug, closing the bug as there is no bug. .
In the boot menu, it is in fact a compilation timestamp, and by looking at it, you might have seen it was not up-to-date, right?
Or do you mean it should include the hour and minutes, too?
EDIT: Re-read, and ah you want the timestamp of the last commit. Hmm, I'll look at that also, but would the addition of hour and minutes suffice?