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Valyria Tear Copyright (C) 2012 by Bertram Copyright (C) 2004 - 2011 by The Allacrost Project This code is licensed under the GNU GPL. It is free software and you may modify it and/or redistribute it under the terms of this license. See http://www.gnu.org/copyleft/gpl.html for details. Valyria Tear is an attempt at creating a small J-RPG using an upgraded HoA engine (See http://www.allacrost.org/). Development blog: http://valyriatear.blogspot.com Linux compilation procedure: Once you've unpacked the tarball or checked it out of Git, just run 'cmake . && make ' from the top-level directory at the prompt. You'll then be able to play by typing: 'src/valyriatear' Windows: A Code::Blocks project file is also provided when compiling under Windows. In that case, you might need the dependencies and headers files that can be downloaded at: https://dl.dropbox.com/s/et9x2e73r6etbta/valyriatear-win32-depends-2012.08.30.zip?dl=1 Game directories included and used are: dat/ img/ mus/ snd/ src/ po/ Library dependencies (you will need the following in order to compile and run the game): OpenGL and GLU libjpeg (6.2 to 8) libpng (1.2 to 1.5) SDL (1.2) SDL_ttf (1.2) OpenAL libogg libvorbis GNU Gettext lua 5.1.x Luabind 0.9.1 (Provided as a static library) Boost headers (1.48 to 1.49) (make sure that the boost headers used to compile Luabind are the same version used to compile Valyria Tear) Qt 4.8.x (only if you wish to compile the map editor) Compiling with editor or debug feature support: Using Cmake: Use the -D parameter when invoking cmake to add compilation flags. Add Editor compilation (Requires QT 4.8.x headers) cmake -DEDITOR_SUPPORT=on . Add debug menus, and debug commands: cmake -DDEBUG_MENU=on . Add both: cmake -DDEBUG_MENU=on -DEDITOR_SUPPORT=on . On Code::Blocks: Got to Project->Build options, and add the flags in the #defines tab, i.e.: DEBUG_MENU Note that the editor can't be build using C::B. Use Qt-Creator and the MapEditor.pro file for that. Be sure also to read the instructions within that file, as RTTI support must be enabled, and unicode disabled in the compile flags.