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Forked from CleverRaven/Cataclysm-DDA
Cataclysm - Dark Days Ahead. A fork/variant of Cataclysm Roguelike by Whales.
C++ 1
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Assorted collection of LFS related scripts/config files and whatever I find worthy to add
Shell
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408 contributions in the last year
Activity overview
Contributed to
CleverRaven/Cataclysm-DDA
Contribution activity
July 2019
Created a pull request in CleverRaven/Cataclysm-DDA that received 2 comments
- [Aftershock] Set category of vehicle freezer / fridge
- Replace usage of std::string::compare with operator==
- Translate wind speed descriptions
- Remove dubious cast:
- Ensure translation of string
- Fix "Mining upstairs does not create a downstairs on the upper floor"
- Fix corrupting saves upon crash during saving
- Remove usage of non-existing flag NONFLAMMALBE
- Check for emptiness before summoning something
- Fix use after being moved
- Properly migrate id stored in item::curammo
- Fix using a flag that is never checked for.
- [CR]Jsonize clothing mod
- Define some mass and volume units using literals
- Implement integral magazines as magazine items
- Salvaged CBMs are Filthy
- Appease clang (2019-07-12)
- Changes basins to metal and allows them to heat up food
- add Spell fields as new members of spell_type
- Implement battery item type
- Entangling thrown weapons - nets and bolas
- [WIP]Farm work activity for NPCs
- Prevent fire from spreading onto nonflammable tiles
- Speed up item processing
- Refactor fields (step 4)
- Magiclysm: Multiple spell effects
- monsters can now cast spells as special attacks
- Hunger revisited
- Allow any rope-type item to tie animals up, instead of just short rope
- Stats through kills mod
- Unhardcode rotting materials
- Loop fix in multiple_construction_do_turn