{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":650455677,"defaultBranch":"main","name":"IllumiGator","ownerLogin":"BigDomas","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2023-06-07T05:36:56.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/74030992?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1691701716.0","currentOid":""},"activityList":{"items":[{"before":"db406f2da78c8c94a5352fad1afb32cfaef7d23b","after":"a14a125ad6f057299db731093ce366967b9c7580","ref":"refs/heads/refraction_rework","pushedAt":"2023-08-11T17:50:21.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Implement lenses using a single line segment instead of two arcs","shortMessageHtmlLink":"Implement lenses using a single line segment instead of two arcs"}},{"before":null,"after":"db406f2da78c8c94a5352fad1afb32cfaef7d23b","ref":"refs/heads/refraction_rework","pushedAt":"2023-08-10T21:08:36.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Delete Arc geometry shape and all its corresponding code throughout the program.\nWIP Use line segments to approximate perfect lenses for performance reasons.","shortMessageHtmlLink":"Delete Arc geometry shape and all its corresponding code throughout t…"}},{"before":"f413f73fd9edcd623a70fa49ee2c97d6298b1cd7","after":"65ec21528948b7f0c134c99642f2bf538218ec59","ref":"refs/heads/main","pushedAt":"2023-08-09T15:30:49.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Change gator update to set status instead of returning False on death.\nTweak behavior of FLMan on gator death","shortMessageHtmlLink":"Change gator update to set status instead of returning False on death."}},{"before":"4744e65781a8c7406ca4a8a505b1751ccd35d385","after":"f413f73fd9edcd623a70fa49ee2c97d6298b1cd7","ref":"refs/heads/main","pushedAt":"2023-08-09T14:37:02.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Fix bug where Light Rays going in the cardinal directions behaved erratically when interacting with a Lens","shortMessageHtmlLink":"Fix bug where Light Rays going in the cardinal directions behaved err…"}},{"before":"df394e270ca2743e2138ad363b63d27046659aeb","after":null,"ref":"refs/heads/level_creator","pushedAt":"2023-08-09T14:10:48.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"}},{"before":"8b6a0b8d7d7a0a7702e433c743ebc69ff84c3b00","after":"4744e65781a8c7406ca4a8a505b1751ccd35d385","ref":"refs/heads/main","pushedAt":"2023-08-09T14:10:44.000Z","pushType":"pr_merge","commitsCount":10,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Merge pull request #100 from BigDomas/level_creator\n\nLevel creator","shortMessageHtmlLink":"Merge pull request #100 from BigDomas/level_creator"}},{"before":"40fcb75dd7ba45cdcc98b29f68643d69bc3773ad","after":"52f314fef5de6ba7fff704731d62359e5fdfc5e2","ref":"refs/heads/game_state_refactor","pushedAt":"2023-08-09T02:20:21.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Pugins","name":"Richard","path":"/Pugins","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/77510184?s=80&v=4"},"commit":{"message":"continued to work on views","shortMessageHtmlLink":"continued to work on views"}},{"before":"c0bd83b179337961ad3ee6a42c042a11be920cb1","after":"df394e270ca2743e2138ad363b63d27046659aeb","ref":"refs/heads/level_creator","pushedAt":"2023-08-08T23:33:56.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Change level creator to keep its state when exited to menu.\nFix rotation bug in level creator","shortMessageHtmlLink":"Change level creator to keep its state when exited to menu."}},{"before":"fa098782d3f327a6e1b0ad050c206d9e9f6c15c5","after":"c0bd83b179337961ad3ee6a42c042a11be920cb1","ref":"refs/heads/level_creator","pushedAt":"2023-08-08T22:21:42.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Add key ENTER/SPACE to export level to file.\nChange write_data function to format more nicely.","shortMessageHtmlLink":"Add key ENTER/SPACE to export level to file."}},{"before":"87b56b55ae0ff3aabc40f1db4d08f5bf3f014642","after":"fa098782d3f327a6e1b0ad050c206d9e9f6c15c5","ref":"refs/heads/level_creator","pushedAt":"2023-08-08T19:36:20.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Add support for moving entities.\nAdd key 6 for placing FL Man.","shortMessageHtmlLink":"Add support for moving entities."}},{"before":"b245dc9aad3a10e5ffcc47c5c7d0eed74633198b","after":"87b56b55ae0ff3aabc40f1db4d08f5bf3f014642","ref":"refs/heads/level_creator","pushedAt":"2023-08-08T03:37:24.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Add support for rotations with Q and E","shortMessageHtmlLink":"Add support for rotations with Q and E"}},{"before":"440dc21b38555b180a337000233afb0075d1e5a1","after":"b245dc9aad3a10e5ffcc47c5c7d0eed74633198b","ref":"refs/heads/level_creator","pushedAt":"2023-08-08T00:37:30.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Make light interactable within the level editor.\nMove all light changes to update pipeline","shortMessageHtmlLink":"Make light interactable within the level editor."}},{"before":"4da4a8f229634c31ec18708d8cc97761ef79f0a9","after":"440dc21b38555b180a337000233afb0075d1e5a1","ref":"refs/heads/level_creator","pushedAt":"2023-08-07T16:38:59.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Add ability to place down and pick up world objects with click.\nFix walls not being centered on grid","shortMessageHtmlLink":"Add ability to place down and pick up world objects with click."}},{"before":"cfd58a8e8dcd216c36847d2d577415333f953d5a","after":"4da4a8f229634c31ec18708d8cc97761ef79f0a9","ref":"refs/heads/level_creator","pushedAt":"2023-08-07T03:57:46.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Add keys 1-5 to choose a world object to add.\nAdd keys WASD/Arrows to resize currently selected wall","shortMessageHtmlLink":"Add keys 1-5 to choose a world object to add."}},{"before":null,"after":"cfd58a8e8dcd216c36847d2d577415333f953d5a","ref":"refs/heads/level_creator","pushedAt":"2023-08-06T20:31:00.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Add LevelCreator class\nLevelCreator accessible with L","shortMessageHtmlLink":"Add LevelCreator class"}},{"before":"cbe2363e753800add4078e5a54023d444c45844c","after":"8b6a0b8d7d7a0a7702e433c743ebc69ff84c3b00","ref":"refs/heads/main","pushedAt":"2023-08-06T13:33:10.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Change DEBUG to start out as off","shortMessageHtmlLink":"Change DEBUG to start out as off"}},{"before":"3dc18a2d14f8f1807ca34cf6bf190d6b653384bb","after":null,"ref":"refs/heads/refraction_rework","pushedAt":"2023-08-06T13:22:38.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"}},{"before":"a9f4f0da72f438407eccfb5d7500406486b5a62d","after":null,"ref":"refs/heads/entity-modularity","pushedAt":"2023-08-06T13:22:27.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"}},{"before":"5a6079006788a1b629e1b22c4f81f6ded3a01167","after":null,"ref":"refs/heads/entity_refactor","pushedAt":"2023-08-06T13:15:28.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"}},{"before":"ecd9d9f843430011d50f7ca1506a409fd40979c9","after":"cbe2363e753800add4078e5a54023d444c45844c","ref":"refs/heads/main","pushedAt":"2023-08-06T13:15:24.000Z","pushType":"pr_merge","commitsCount":4,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Merge pull request #97 from EltonLi2000/entity_refactor\n\nEntity refactor","shortMessageHtmlLink":"Merge pull request #97 from EltonLi2000/entity_refactor"}},{"before":"cc9fc391449d35511ed11903116af3546c79e624","after":"5a6079006788a1b629e1b22c4f81f6ded3a01167","ref":"refs/heads/entity_refactor","pushedAt":"2023-08-06T13:09:25.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Rework level.py to support no enemy coordinates\nReorganize entity.py,\nReduce number of private fields all around\nAdd key SPACE identical to ENTER\nFix menu sound not playing in control screen and when pausing","shortMessageHtmlLink":"Rework level.py to support no enemy coordinates"}},{"before":"2b2842728bc3484e3bca3e069f56c2e2a11d4fe9","after":"40fcb75dd7ba45cdcc98b29f68643d69bc3773ad","ref":"refs/heads/game_state_refactor","pushedAt":"2023-08-02T06:29:18.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Pugins","name":"Richard","path":"/Pugins","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/77510184?s=80&v=4"},"commit":{"message":"fixed level loading","shortMessageHtmlLink":"fixed level loading"}},{"before":"c4857c2bc8ed897f07e1913f97b4b4a282a58dd8","after":"cc9fc391449d35511ed11903116af3546c79e624","ref":"refs/heads/entity_refactor","pushedAt":"2023-08-02T04:46:41.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Change shape of enemy's world_object when woken up\nRestore DEBUG_GEOMETRY","shortMessageHtmlLink":"Change shape of enemy's world_object when woken up"}},{"before":"990a81e182b6d79634fecdb08bee15b90899f929","after":"2b2842728bc3484e3bca3e069f56c2e2a11d4fe9","ref":"refs/heads/game_state_refactor","pushedAt":"2023-08-02T04:29:12.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Pugins","name":"Richard","path":"/Pugins","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/77510184?s=80&v=4"},"commit":{"message":"added audio options view","shortMessageHtmlLink":"added audio options view"}},{"before":null,"after":"c4857c2bc8ed897f07e1913f97b4b4a282a58dd8","ref":"refs/heads/entity_refactor","pushedAt":"2023-08-02T04:01:03.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"BigDomas","name":"Tomas Mejia","path":"/BigDomas","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/74030992?s=80&v=4"},"commit":{"message":"Remove confusing inheritance from entity file","shortMessageHtmlLink":"Remove confusing inheritance from entity file"}},{"before":"f0898ddc1c0baf190910001140849b79dc5dd6bf","after":"990a81e182b6d79634fecdb08bee15b90899f929","ref":"refs/heads/game_state_refactor","pushedAt":"2023-08-02T04:00:16.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Pugins","name":"Richard","path":"/Pugins","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/77510184?s=80&v=4"},"commit":{"message":"added start menu and level selectors. fixed some audio problems.","shortMessageHtmlLink":"added start menu and level selectors. fixed some audio problems."}},{"before":"78a65f51243b821d83305dbe4e96ce1d6f3f4225","after":"f0898ddc1c0baf190910001140849b79dc5dd6bf","ref":"refs/heads/game_state_refactor","pushedAt":"2023-07-28T03:19:17.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Pugins","name":"Richard","path":"/Pugins","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/77510184?s=80&v=4"},"commit":{"message":"implemented pause and options menus.","shortMessageHtmlLink":"implemented pause and options menus."}},{"before":"6af7c876245b6eb28db764cc1edcf0f1aefbc93f","after":"78a65f51243b821d83305dbe4e96ce1d6f3f4225","ref":"refs/heads/game_state_refactor","pushedAt":"2023-07-27T10:09:40.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Pugins","name":"Richard","path":"/Pugins","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/77510184?s=80&v=4"},"commit":{"message":"added win menu skeletons, updated game.py","shortMessageHtmlLink":"added win menu skeletons, updated game.py"}},{"before":null,"after":"6af7c876245b6eb28db764cc1edcf0f1aefbc93f","ref":"refs/heads/game_state_refactor","pushedAt":"2023-07-27T10:01:20.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"Pugins","name":"Richard","path":"/Pugins","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/77510184?s=80&v=4"},"commit":{"message":"created views :D","shortMessageHtmlLink":"created views :D"}},{"before":"564cf4d73df7d34a9d74bb4c8ee8f27329c75540","after":"ecd9d9f843430011d50f7ca1506a409fd40979c9","ref":"refs/heads/main","pushedAt":"2023-07-26T13:38:45.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"Pugins","name":"Richard","path":"/Pugins","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/77510184?s=80&v=4"},"commit":{"message":"loading level goes into game state","shortMessageHtmlLink":"loading level goes into game state"}}],"hasNextPage":true,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAADaQyjJwA","startCursor":null,"endCursor":null}},"title":"Activity · BigDomas/IllumiGator"}