Skip to content
Lua Python
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Type Name Latest commit message Commit time
Failed to load latest commit information.

Blueprint Editor!

While editing, or otherwise:

  • "Anchor points" -- Use numpad 1-9 to with a blueprint in hand, to change the point of the blueprint under your mouse -- place blueprint from any corner, centre, or part way between them. -- commands are editable.

  • "COPY" -- Ctrl-C by default (editable) -- If editing, will copy selection to origin. -- If not, will attempt to copy a blueprint in your cursor -- otherwise, it stays silent.

Blueprint Editing:

  • Press "N" (editabe), to start editing an already existing blueprint, or to start a new blueprint with a blueprint-compatible item in your hand, or mouseover selection. -- This should open up the familiar "blueprint edit" screen, but with additional (hidden) features. -- If there isn't a blueprint in your hand, the BPEdit will try to open the interface for a blueprint you're already editing (if it's accidentally closed).

  • "Select" an element using the TAB button.

  • "Unselect" everything (using E - currently also closes UI). I might need to play with default/multiple key binds

  • Move the "selection" around until you are satisfied with up-down-left-right (editable) -- You should see it moving in "real time". -- Use "Shift" to move items further.

  • Rotate the "selection" (if rotatable in game) by using the R, and Shift-R keys

  • Mirror the "selection" (if rotatable in game) by using Shift-M (horisontally), and Ctrl-M (Vertically)

  • Press "CAPS LOCK" to "anchor" your blueprint to the "selection". When placing, your blueprint will now orientate around that (rather than in the centre of the blueprint)

  • You can "nudge" the anchor around, using the normal blueprint movement keys, while having nothing selected.

  • "Quick open" inventory for easier access to your existing blueprints by hitting "N" again.

  • Use Shift-N (editable) to add: another blueprint from hand (first element only) OR item in hand OR mouseover selection item. -- It should now appear on the blueprint you are editing. -- It is instantly "selected"

  • Remove an element instantly by pressing the DELETE button.

  • Finish editing by clicking the usual "tick" button, or pressing ENTER.


  • Not tested with full inventory
  • Not tested with combinators / other "oblong" shapes
  • Not tested if it preserves wires
  • Not tested with other mods / bob's stuff
  • May have command incompatibility with Picher Extended - Dollies!
  • Can't check if "tick" button is on the correct/coresponding gui.
  • not fully tested (using something that's not a blueprint in your hand with these commands) yet.
You can’t perform that action at this time.