A Engine that can create cross-platform Tactical RPGs (tested on Mac OSX with a small bit of testing on linux [Ubuntu] )
Java Shell
Latest commit 91ba80b Apr 13, 2012 @Bilalh works
Permalink
Failed to load latest commit information.
Binaries works Apr 13, 2012
bundle near Apr 13, 2012
custom Spears working Feb 23, 2012
docs works Apr 13, 2012
icons document icon Apr 3, 2012
libs misc Apr 7, 2012
other docs Apr 13, 2012
projects works Apr 13, 2012
schemas impassable tiles Apr 5, 2012
scripts misc Apr 12, 2012
src docs Apr 13, 2012
.classpath docs Apr 4, 2012
.gitignore docs Apr 12, 2012
.project first commit Sep 27, 2011
Readme.txt fixed Apr 13, 2012
Resources Loading Mar 4, 2012
build.xml docs Apr 11, 2012
log4j-test.properties prefs Jan 27, 2012
log4j.properties Weapons Feb 27, 2012

Readme.txt

Readme
======

Binaries
--------
`Binaries` contains a pre-packaged version of the engine: There are two versions

* `Tactical Engine.app` is for Mac OS X only and has Mac specific features such as a Dock Icon.
* `Tactical Engine.jar` is the cross-platform version that works on any Java enable platform

src
---
`src` contains the source code of the project.

build.xml
---------
This script can be used for compiling and creating binaries, see the comment at the top `build.xml` for more information.

	ant build   # Complies all the source code 
	ant dist    # Creates self contained binaries and places then in `Binaries`

schemas
--------
Contain xml schemas for validating the xml files.

bundle
------
Contains the resources used when creating the self contained binaries. 

libs
----
Contains all the Java libraries and native libraries.

scripts
-------
Helper scripts to create isometric tiles and pretty printed source code

icons
-----
This directory contains the icons created for the editor. There two icons, one for the editor and for project file (`.tacticalproject`)

bin
---
Compiled Java files.

Other 
-----

###IsomerticRendering.gcx
A simulation of the equations used to draw the tiles (Mac OS X).
Since Java's graphics (0,0) is at the top left, set the y axis (by clicking on it) to 400 ... 200 to see tile correctly.

###UserTesting 
Contains all the data obtained from user testing.