Android/iOS video player based on FFmpeg n3.2, with MediaCodec, VideoToolbox support.
C Objective-C Java Shell C++ Makefile
Permalink
Failed to load latest commit information.
android k0.7.6 Jan 5, 2017
config config: enable some demuxer and decoder Nov 17, 2016
doc doc: add takeoff list Nov 9, 2016
extra android/ExoPlayer: add ExoPlayer r1.5.1 Oct 21, 2015
ijkmedia ijkplayer: fix wrong pkt->duration Jan 10, 2017
ijkprof/android-ndk-profiler-dummy/jni build/android: add -pg for profiler build Jul 1, 2015
ios ios: fixed duplicate symbol for linker command failed. Jan 15, 2017
tools tools: remote --dissociate, make old git client happy Mar 21, 2016
.gitignore ff_ffplay: add ijk version info Sep 22, 2016
.travis.yml .travis: upgrade to buildtool 23.0.3 Apr 13, 2016
COPYING.GPLv2 COPYING: GPLv2 GPLv3 LGPLv2.1 LGPLv3 Jun 5, 2013
COPYING.GPLv3 COPYING: GPLv2 GPLv3 LGPLv2.1 LGPLv3 Jun 5, 2013
COPYING.LGPLv2.1 COPYING: GPLv2 GPLv3 LGPLv2.1 LGPLv3 Jun 5, 2013
COPYING.LGPLv2.1.txt podspec: support CocoaPods Jul 23, 2015
COPYING.LGPLv3 COPYING: GPLv2 GPLv3 LGPLv2.1 LGPLv3 Jun 5, 2013
MODULE_LICENSE_APACHE2 LICENSE: apache2 Jun 5, 2013
NEWS.md NEWS.md: k0.7.6 Jan 5, 2017
NOTICE LICENSE: apache2 Jun 5, 2013
README.md k0.7.6 Jan 5, 2017
compile-android-j4a.sh j4a: use new j4a Jan 13, 2016
init-android-exo.sh Update ExoPlayer to 1.5.11 Sep 28, 2016
init-android-j4a.sh j4a: use new j4a Jan 13, 2016
init-android-libsoxr.sh fix missing abi config in build script, using different commit base f… Jul 26, 2016
init-android-libyuv.sh Update init-android-libyuv.sh Apr 21, 2015
init-android-openssl.sh openssl: upgrade to 1.0.2h Jun 20, 2016
init-android-prof.sh README.md: mention android-ndk-profiler Jul 1, 2015
init-android.sh ffmpeg: add a empty dummt tag for different configure Dec 5, 2016
init-config.sh init: switch to github/Bilibili Apr 21, 2015
init-ios-openssl.sh openssl: upgrade to 1.0.2h Jun 20, 2016
init-ios.sh ffmpeg: add a empty dummt tag for different configure Dec 5, 2016
version.sh k0.7.6 Jan 5, 2017

README.md

ijkplayer

Platform Build Status
Android Build Status
iOS Build Status

Video player based on ffplay

Download

  • Android:
    • Gradle
# required
allprojects {
    repositories {
        jcenter()
    }
}

dependencies {
    # required, enough for most devices.
    compile 'tv.danmaku.ijk.media:ijkplayer-java:0.7.6'
    compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.7.6'

    # Other ABIs: optional
    compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.7.6'
    compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.7.6'
    compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.7.6'
    compile 'tv.danmaku.ijk.media:ijkplayer-x86_64:0.7.6'

    # ExoPlayer as IMediaPlayer: optional, experimental
    compile 'tv.danmaku.ijk.media:ijkplayer-exo:0.7.6'
}
  • iOS
    • in coming...

My Build Environment

Latest Changes

Features

  • Common
    • remove rarely used ffmpeg components to reduce binary size config/module-lite.sh
    • workaround for some buggy online video.
  • Android
    • platform: API 9~23
    • cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices)
    • api: MediaPlayer-like
    • video-output: NativeWindow, OpenGL ES 2.0
    • audio-output: AudioTrack, OpenSL ES
    • hw-decoder: MediaCodec (API 16+, Android 4.1+)
    • alternative-backend: android.media.MediaPlayer, ExoPlayer
  • iOS
    • platform: iOS 6.0~9.3.x
    • cpu: armv7, arm64, i386, x86_64, (armv7s is obselete)
    • api: MediaPlayer.framework-like
    • video-output: OpenGL ES 2.0
    • audio-output: AudioQueue, AudioUnit
    • hw-decoder: VideoToolbox (iOS 8+)
    • alternative-backend: AVFoundation.Framework.AVPlayer, MediaPlayer.Framework.MPMoviePlayerControlelr (obselete since iOS 8)

NOT-ON-PLAN

  • obsolete platforms (Android: API-8 and below; iOS: pre-6.0)
  • obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…)
  • native subtitle render
  • avfilter support

Before Build

# install homebrew, git, yasm
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
brew install git
brew install yasm

# add these lines to your ~/.bash_profile or ~/.profile
# export ANDROID_SDK=<your sdk path>
# export ANDROID_NDK=<your ndk path>

# on Cygwin (unmaintained)
# install git, make, yasm
  • If you prefer more codec/format
cd config
rm module.sh
ln -s module-default.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
  • If you prefer less codec/format for smaller binary size (include hevc function)
cd config
rm module.sh
ln -s module-lite-hevc.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
  • If you prefer less codec/format for smaller binary size (by default)
cd config
rm module.sh
ln -s module-lite.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
  • For Ubuntu/Debian users.
# choose [No] to use bash
sudo dpkg-reconfigure dash
  • If you'd like to share your config, pull request is welcome.

Build Android

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android
cd ijkplayer-android
git checkout -B latest k0.7.6

./init-android.sh

cd android/contrib
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

cd ..
./compile-ijk.sh all

# Android Studio:
#     Open an existing Android Studio project
#     Select android/ijkplayer/ and import
#
#     define ext block in your root build.gradle
#     ext {
#       compileSdkVersion = 23       // depending on your sdk version
#       buildToolsVersion = "23.0.0" // depending on your build tools version
#
#       targetSdkVersion = 23        // depending on your sdk version
#     }
#
# If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental)
#     sh android/patch-debugging-with-lldb.sh armv7a
#     Install Android Studio 2.2(+)
#     Preference -> Android SDK -> SDK Tools
#     Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install
#     Open an existing Android Studio project
#     Select android/ijkplayer
#     Sync Project with Gradle Files
#     Run -> Edit Configurations -> Debugger -> Symbol Directories
#     Add "ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a" to Symbol Directories
#     Run -> Debug 'ijkplayer-example'
#     if you want to reverse patches:
#     sh patch-debugging-with-lldb.sh reverse armv7a
#
# Eclipse: (obselete)
#     File -> New -> Project -> Android Project from Existing Code
#     Select android/ and import all project
#     Import appcompat-v7
#     Import preference-v7
#
# Gradle
#     cd ijkplayer
#     gradle

Build iOS

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios
cd ijkplayer-ios
git checkout -B latest k0.7.6

./init-ios.sh

cd ios
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all

# Demo
#     open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode
# 
# Import into Your own Application
#     Select your project in Xcode.
#     File -> Add Files to ... -> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj
#     Select your Application's target.
#     Build Phases -> Target Dependencies -> Select IJKMediaFramework
#     Build Phases -> Link Binary with Libraries -> Add:
#         IJKMediaFramework.framework
#
#         AudioToolbox.framework
#         AVFoundation.framework
#         CoreGraphics.framework
#         CoreMedia.framework
#         CoreVideo.framework
#         libbz2.tbd
#         libz.tbd
#         MediaPlayer.framework
#         MobileCoreServices.framework
#         OpenGLES.framework
#         QuartzCore.framework
#         UIKit.framework
#         VideoToolbox.framework
#
#         ... (Maybe something else, if you get any link error)
# 

Support (支持)

  • Please do not send e-mail to me. Public technical discussion on github is preferred.
  • 请尽量在 github 上公开讨论技术问题,不要以邮件方式私下询问,恕不一一回复。

License

Copyright (C) 2013-2016 Zhang Rui <bbcallen@gmail.com> 
Licensed under LGPLv2.1 or later

ijkplayer required features are based on or derives from projects below:

android/ijkplayer-exo is based on or derives from projects below:

android/example is based on or derives from projects below:

ios/IJKMediaDemo is based on or derives from projects below:

ijkplayer's build scripts are based on or derives from projects below:

Commercial Use

ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.

IANAL, you should always ask your lawyer for these stuffs before use it in your product.