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Custom state #33
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Custom state #33
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c6b935a
new API for custom node state
BillyDM 71b9029
derive clone for node states
BillyDM 8dcf9f2
fix doc links
BillyDM d00ae53
fix doc links again
BillyDM c6f90fb
Merge branch 'main' of https://github.com/BillyDM/Firewheel into cust…
BillyDM ac5ece0
fix merge conflict shenanigans
BillyDM 25feb14
add Component derive for StreamReaderConfig and StreamWriterConfig
BillyDM 73b9cc9
improve processor constructor API, add docs for AudioNode
BillyDM 6e63baf
fix doc link
BillyDM cef712a
fix docs
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This is super nitpicky, so take it for what it's worth, but could we possibly separate out the state from the info struct?
The reason I ask is that technically, a user could provide the state in both
AudioNode::infoandAudioNode::processor, although it seems like it's supposed to be constructed in the latter (correct me if I'm wrong).Uh oh!
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The same
Option<Box<dyn Any>>object that is created in theAudioNodeInfostruct is what is passed toAudioNode::processorandAudioNode::update. The node is free to mutate these at any point, but generally nodes should construct it inAudioNodeInfoso that the state is immediately available to the user inFirewheelCtx::node_state.