Skip to content
BiosSystem edited this page May 22, 2026 · 3 revisions

Universal Retro Arcade — Wiki Home

A premium collection of 11 classic game replicas built from scratch using Tauri v2, Phaser 4, and TypeScript.

Version Tauri Phaser License


What Is Universal Retro Arcade?

Universal Retro Arcade is a self-contained desktop and mobile arcade application featuring 11 classic and early-2000s game replicas, all built from the ground up — no ROMs, no emulation, no third-party game engines beyond Phaser 4. The entire binary ships at under 15 MB (courtesy of Tauri v2's native WebView approach), runs natively on Windows, macOS, and Android, and pairs seamlessly with Xbox or PlayStation controllers.

Every game supports four difficulty tiers (Easy → Expert), stores per-difficulty high scores via IndexedDB, and can be played with a CRT post-processing shader toggled with Ctrl+Shift+C.


Quick Links

Topic Description
Installation Install prebuilt binaries or run from source
Games Detailed rules, controls, and tips for all 11 games
Controls Keyboard, gamepad (Xbox/PlayStation), and touch
CRT Shader How the GLSL CRT effect works and how to configure it
Development Dev environment, project structure, adding a new game
FAQ Common questions and troubleshooting
Security Security architecture, sandboxing, Tauri IPC scoping
Workflows GitHub Actions workflows guide, building & releases

🕹️ All 11 Games

# Display Name Scene Class Genre Primary Controls
1 Snake Evolution SnakeScene Arcade Arrow Keys / D-Pad
2 Neon Pong PongScene Sports W / S Keys / Left Stick
3 Astro Drift AsteroidsScene Shooter WASD + Space / Right Trigger
4 Brick Breaker BreakoutScene Arcade Mouse / Left Stick
5 Froggie Crosser FroggerScene Arcade Arrow Keys / D-Pad
6 Space Defenders InvadersScene Shooter Arrow Keys + Space
7 Tetris Pulse TetrisScene Puzzle Arrow Keys + Space
8 Minesweeper MinesweeperScene Puzzle Mouse / Touch
9 Pixel Runner RunnerScene Endless Space / A Button
10 Brave Bird BirdScene Endless Space / A Button
11 Cyber Chasm CyberScene Platformer Arrow Keys / Left Stick

✨ Feature Highlights

🎮 Hardware Gamepad Support

Plug in any USB or Bluetooth Xbox / PlayStation controller before launching. The HTML5 Gamepad API auto-detects it and maps all buttons. A 🎮 GAMEPAD CONNECTED badge appears in the lobby header on connection.

📺 GLSL CRT Shader

Press Ctrl+Shift+C anywhere in the lobby to toggle a hardware-accelerated post-processing pipeline. The shader applies barrel distortion, chromatic aberration, and vignette via Phaser 4's postFX camera pipeline. The preference is persisted across sessions in localStorage under the key arcade_crt.

🏆 Persistent High Scores

Each game stores difficulty-specific high scores in localStorage using the key pattern arcade_score_<SceneName>_<DIFFICULTY>. Scores are displayed in the lobby's game list next to each entry.

⚡ B-I-O-S Easter Egg

On the lobby screen, type the characters B → I → O → S on your keyboard (any case) to trigger the BiosSystem Kernel diagnostic overlay — a neon flash reading:

⚡ BIOSYSTEM KERNEL ⚡
Tauri Quantum Core v2.0 — Active

🔢 Difficulty System

All games accept a difficulty parameter passed from the lobby:

Level Color Code Description
EASY Cyan (#00ffcc) Relaxed pace, forgiving AI
NORMAL Green (#00ff6e) Balanced arcade challenge
HARD Yellow (#ffcc00) High speed, aggressive AI
EXPERT Red (#ff2255) Maximum velocity. Extreme

Platform Support

Platform Artifact Architecture Notes
Windows .exe installer x64 Uses system WebView2
macOS .dmg arm64 / x64 Metal-backed rendering
Android .apk arm64 Touch-optimized controls
Cloud / Headless .tar.gz Remote score tracking server

Technology Stack

Layer Technology Version
Desktop Shell Tauri v2.11.1
Game Engine Phaser v4.1.0
Build Tool Vite v8.0.14
Language TypeScript ~6.0.3
Rust Runtime Tauri + serde Rust 1.77.2+

🔒 Security Fixes & Information

Universal Retro Arcade enforces strict client sandboxing:

  • Tauri v2 IPC Scoping: All API interactions between the Phaser frontend and Rust backend are strictly scoped with restricted capabilities configuration.
  • IndexedDB State Verification: High scores and game states are bounds-checked at runtime to prevent local storage tampering.
  • Shader Bounds Enforcement: GLSL post-processing scanline shaders are bounds-checked to prevent WebGL resource memory overflow issues.

For detailed security guidelines and disclosure policies, see the Security Architecture page.


Copyright © 2026 BiosSystem | Powered by BiosSystem Kernel

Clone this wiki locally