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Commits on Aug 20, 2013
  1. Merge pull request #1 from Panajev/master

    Birkemose committed Aug 20, 2013
    Cocos2D 2.0 conversion
Commits on Feb 3, 2012
  1. (x): the final image gets positioned in a more intuitive way and scal…

    Panajev committed Feb 3, 2012
    …ed to fill the screen depending on the scale factor used. Performance on iPad 1 is still too low.
  2. (x): fixed bugs in touch handling code and now it detect the right ar…

    Panajev committed Feb 3, 2012
    …ea for touches.
    
    Change scaleRTT in the HelloWorldLayer file to change the size of the
    CCRenderTexture object we use to provide the ripple sprite with a
    source texture to play with.
Commits on Feb 2, 2012
  1. (x): thanks to an old a raker's post, the scaled sprite does not "mov…

    Panajev committed Feb 2, 2012
    …e" when you scale it.
    
    (x): more changes trying to universalize the processing code in the ripple sprite.
  2. (+): made the demo texture image relative instead of screen relative …

    Panajev committed Feb 2, 2012
    …and added stub support for CCRenderTexture use.
  3. (x): small Xcode change.

    Panajev committed Feb 2, 2012
  4. (+): minor optimizations… RGB565 texture and EAGLView color formats a…

    Panajev committed Feb 2, 2012
    …nd reduced framerate to 30 Hz (lowers latency with touches being tracked due to high GPU load).
  5. (+): added small README.

    Panajev committed Feb 2, 2012
  6. (+): upgraded to Cocos2D 2.0 and to the static lib version used in my…

    Panajev committed Feb 2, 2012
    … repo (linked with FacebookLib and Utilities too).
Commits on Jan 14, 2012
  1. Water ripple demo

    Birkemose committed Jan 14, 2012
  2. Water ripple demo

    Birkemose committed Jan 14, 2012
  3. Watter ripple demo

    Birkemose committed Jan 14, 2012
Commits on Dec 2, 2011
  1. Initial Commit

    Lars Birkemose
    Lars Birkemose committed Dec 2, 2011