An ActionScript library to help you get more done with AMFPHP.
A simple, flexible organisational library for use with the LÖVE game engine.
Simple asset manager for use with Ammo and LÖVE.
Highly versatile debugging console for Ammo.
An input mapping extension for Ammo.
An Ammo extension which provides physics support in entities and worlds.
A simple Ammo extension for tweening.
My stealth game for Ludum Dare 25.
Prototypical arena shooter game created using LÖVE and Ammo.
A few experimental classes for benchmarking in AS3.
The source files for my website.
Final project for CAB202 at QUT. A simple game for the ATmega32U4 microcontroller on the TeensyPewPew2 board.
A table-enhancing Lua library. Work in progress.
A Lua object-orientation library based on MiddleClass, except using the closure approach. More information soon.
This is the C++ source code I've been writing while learning C++.
This is my version of the Lua TextMate bundle. I've taken it and added support for the libraries I use a lot in Lua. These are MiddleClass, Telescope, and the LÖVE engine.
A fast paced game about dodging oncoming blocks. Initial version created in under 48 hours for Ludum Dare 21.
An object-oriented framework for the LÖVE game engine. No longer being worked. See README for details.
Tests for the functionality of Grace.
My game for Ludum Dare 37.
My game for Ludum Dare 31.
A Ruby script that helps with creating .love files and merged executables on Mac and Linux. (For the LÖVE game engine)
The files for a cheat sheet of the LÖVE engine's API. Work in progress.
A small library that streamlines using post-processing effects with LÖVE.
My personal Love2D package for Sublime Text 2.
A few utility programs that help with Maths (all written in Python so far)
A Simon Says remake using only one pixel for graphics. Made with FlashPunk in 1.5 hours.
A range creation function for Lua.
An arcade game I made for Ludum Dare 23.
A real-time strategy prototype I'm developing with the LÖVE engine and my library, Ammo.