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First draft version of Multiple-mask code.
Lots of stuff is commented out. Some of it is non-essential stuff
that should be updated for the new mask system. Other stuff is obsolete
but will eventually be redone as compatibility helpers.
Fix tween behaviour with easing functions that don't go from 0 to 1
Get mouseX/mouseY correctly even when FP.screen is translated/rotated
Merge remote branch 'BlckKnght/backdrop-fix'
Image.flipped: cached bitmap never used
Spritemap.add should allow overwriting of animations
Merge commit 'e3f8a28'
Add Key.COMMAND constant
Add an extra initialization for the matrix, just for safety.
Fix texture alignment issues in fillTexture().
Added rotation, changed the x and y parameters to be the ellipse's ce…
…nter, rather than its top left corner.
Added 'ellipse' method to net.flashpunk.utils.Draw
Merge pull request #55 from BlckKnght/spritemap-dimensions
Fix for Spritemaps with source image width that is not an exact multiple of its frame width
Fix Spritemaps that are not an exact multiple of the frame width.
Merge remote branch 'BlckKnght/LinearPath-fix'
Initialise FP.camera to be FP.world.camera (not true if you don't cha…
…nge the initial world)
When adding the first point, set the tween's position to match it.
Fix NaN issue with zero-length LinearPath tweens.
Remove unused variable in Emitter
Fix Masklist.collideMasklist to return false if the two masklists don…
Allow Tilemap.createGrid to take a Grid argument.
Revert Tilemap change: didn't test it enough
Weird Tilemap behaviour
Remove unreachable code.
Fix incorrect parameter name in documentation.
Fix documentation that doesn't match the corresponding function param…
Remove documentation of non-existent parameter.
Remove various unused local variables and private members.
Fix more incorrect syntax in documentation comments.
This code is a bit clearer if it uses the defined constants.
Remove unused internal property.