@BlendingJake BlendingJake released this Apr 30, 2016 · 6 commits to master since this release

Assets 2
  • Meshes can now be created from image sequences
  • Updated UI, grouping similar items
  • Added support for animated vertex colors for use with image sequences
  • Improved time estimation based on collected data
  • Added audio visualization, including block color coming from image/image sequence
  • Blender Internal render engine is now supported
  • Audio visualization mesh can be rectangular or radial

@BlendingJake BlendingJake released this Mar 25, 2016 · 34 commits to master since this release

Assets 2

The biggest addition to version 0.4 is the ability to create animated objects from a sequence of images.
An example of this can be seen here: https://goo.gl/photos/Sbyw2vPjP1EJiRA66

Note: The time calculations for image sequences are slightly off as the time gets longer. There are two separate variables that effect the time calculations, which makes it harder to estimate.

@BlendingJake BlendingJake released this Mar 21, 2016 · 49 commits to master since this release

Assets 2
  • Code run times have been updated
Mar 21, 2016

0.3

finalized changes for version 0.3

@BlendingJake BlendingJake released this Mar 21, 2016 · 57 commits to master since this release

Assets 2

CubeSter now creates objects composed both of blocks or of a single plane, like the mesh in the image below.

cubester_mesh_sample_image

@BlendingJake BlendingJake released this Mar 19, 2016 · 61 commits to master since this release

Assets 2

Versions 0.1.1 includes the following:

Advanced Tab with random and manual RGBA weighing options

Mesh objects can now be generated properly when the render engine it set to Cycles and Blender Internal. However, materials will only be applied in Cycles.

@BlendingJake BlendingJake released this Mar 18, 2016 · 66 commits to master since this release

Assets 2
updated README.md