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---------------------------------------- Overview The fonts in this directory were collected from various sources. This document will list all of the sources used and what changes were made where applicable. All of the fonts here are 32 characters across, 8 rows, with one pixel overlapping, surrounding each glyph. The grid is red, the pixels to be rendered are white, on a black background (whcih can be removed at render time. All fonts are in the MS-DOS extended character style, with ASCII characters at the low range, and accented characters, ANSI graphics, and then math graphics, in an attempt to standardize the font format. All of these fonts are free to use under The MIT License, as described in the directory above this one. - Scott Lawrence firstname.lastname@example.org March 2016 ---------------------------------------- Fonts dos.blocksansf.png dos.flat.png dos.inverted.png dos.italics.png dos.sans.png dos.serif.png dos.super.png dos.thin.png dos.vga.png Snagged from GIFs here: http://umlautllama.com/projects/turacocl/starters/#s8 Which I originally got from the VGA Font Editor (VGA FED) by Simon Griffiths. (download link on the above page) These were run through an ImageMagick filter to add in the red grid spacings: convert font.gif -background Red -crop 8x0 +repage \ -splice 1x0 +append -crop 0x8 +repage \ -splice 0x1 -append -gravity south \ -splice 0x1 -gravity east -splice 1x0 outfont.png amiga.topaz.1.serif.png amiga.topaz.2.sans.png Both of these were made by myself using PikoPixel on OS X. They started from "dos.vga.png" above, and the glyphs have been converte to be Topaz 1.x and Topaz 2.x style, fitting in with the DOS layout. Looks best doubled-vertical, single horizontal. vt220.png Created by myself in PikoPixel. Pixel-based on GlassTTY http://www.spacerogue.net/wordpress/?p=356 Looks best doubled-vertical, single horizontal, scanlines. TI994A.png Created by myself. The main glyphs were transposed from "TI99 Basic" TTF available here: http://www.dreamcodex.com/fonts.php Looks best square. Commodore.128.png Commodore.64.png Commodore.Pet.png Created by myself in Pikopixel, based on font glyphs from here: http://www.kreativekorp.com/software/fonts/c64.shtml The "Pet" version of the font should be used for PET, CBM and VIC/VC-20 targets. There are only minor differences to lowercase letters between the 64 and 128 versions. Look best double vertical and horizontal, depending on target. Apple.II.png Created by myself in Pikopixel, based on font glyphs from here: http://www.kreativekorp.com/software/fonts/apple2.shtml Look best square. MSX.png Converted from the imagery here: http://uzebox.org/wiki/index.php?title=Font_Bitmaps ZX.Spectrum.png Converted from the imagery here: http://uzebox.org/wiki/index.php?title=Font_Bitmaps Atari.800.png Partial font, made by me, based on a few Atari 800 screenshots. Most of it is the Commodore 64 font, but the digits, upper and lowercase glyphs are correct. ADM-3A.png I wanted this to be as pixel-perfect to the original as possible. It is a 5x7 font, and only had basic characters and uppercase lowercase were in separate roms. It required a lot of hand-holding to get it all to work. I also reformatted placement to fit in my font format, and I created glyphs for accented and math characters, while trying to retain the awkwardness of the original glyphs. Converted from the roms here: http://juliepalooza.8m.com/sl/adm3a-2.htm Thanks to @Twylo for inspiration on this! Looks best with a font spacing of -2 (to be implemented.) reference: https://damieng.com/blog/2011/02/20/typography-in-8-bits-system-fonts