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@@ -0,0 +1,205 @@ |
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local player_in_bed = 0 |
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local is_sp = minetest.is_singleplayer() |
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-- helper functions |
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local function get_look_yaw(pos) |
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local n = minetest.get_node(pos) |
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if n.param2 == 1 then |
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return 7.9, n.param2 |
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elseif n.param2 == 3 then |
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return 4.75, n.param2 |
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elseif n.param2 == 0 then |
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return 3.15, n.param2 |
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else |
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return 6.28, n.param2 |
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end |
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end |
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local function check_in_beds(players) |
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local in_bed = beds.player |
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if not players then |
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players = minetest.get_connected_players() |
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end |
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for n, player in ipairs(players) do |
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local name = player:get_player_name() |
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if not in_bed[name] then |
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return false |
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end |
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end |
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return true |
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end |
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local function lay_down(player, pos, bed_pos, state, skip) |
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local name = player:get_player_name() |
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local hud_flags = player:hud_get_flags() |
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if not player or not name then |
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return |
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end |
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-- stand up |
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if state ~= nil and not state then |
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local p = beds.pos[name] or nil |
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if beds.player[name] ~= nil then |
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beds.player[name] = nil |
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player_in_bed = player_in_bed - 1 |
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end |
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-- skip here to prevent sending player specific changes (used for leaving players) |
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if skip then |
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return |
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end |
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if p then |
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player:setpos(p) |
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end |
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-- physics, eye_offset, etc |
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player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) |
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player:set_look_yaw(math.random(1, 180)/100) |
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default.player_attached[name] = false |
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player:set_physics_override(1, 1, 1) |
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hud_flags.wielditem = true |
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default.player_set_animation(player, "stand" , 30) |
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-- lay down |
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else |
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beds.player[name] = 1 |
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beds.pos[name] = pos |
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player_in_bed = player_in_bed + 1 |
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-- physics, eye_offset, etc |
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player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0}) |
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local yaw, param2 = get_look_yaw(bed_pos) |
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player:set_look_yaw(yaw) |
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local dir = minetest.facedir_to_dir(param2) |
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local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2} |
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player:set_physics_override(0, 0, 0) |
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player:setpos(p) |
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default.player_attached[name] = true |
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hud_flags.wielditem = false |
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default.player_set_animation(player, "lay" , 0) |
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end |
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player:hud_set_flags(hud_flags) |
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end |
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local function update_formspecs(finished) |
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local ges = #minetest.get_connected_players() |
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local form_n = "" |
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local is_majority = (ges/2) < player_in_bed |
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if finished then |
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form_n = beds.formspec .. |
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"label[2.7,11; Good morning.]" |
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else |
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form_n = beds.formspec .. |
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"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]" |
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if is_majority then |
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form_n = form_n .. |
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"button_exit[2,8;4,0.75;force;Force night skip]" |
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end |
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end |
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for name,_ in pairs(beds.player) do |
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minetest.show_formspec(name, "beds_form", form_n) |
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end |
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end |
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-- public functions |
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function beds.kick_players() |
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for name,_ in pairs(beds.player) do |
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local player = minetest.get_player_by_name(name) |
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lay_down(player, nil, nil, false) |
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end |
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end |
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function beds.skip_night() |
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minetest.set_timeofday(0.23) |
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beds.set_spawns() |
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end |
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function beds.on_rightclick(pos, player) |
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local name = player:get_player_name() |
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local ppos = player:getpos() |
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local tod = minetest.get_timeofday() |
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if tod > 0.2 and tod < 0.805 then |
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if beds.player[name] then |
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lay_down(player, nil, nil, false) |
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end |
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minetest.chat_send_player(name, "You can only sleep at night.") |
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return |
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end |
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-- move to bed |
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if not beds.player[name] then |
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lay_down(player, ppos, pos) |
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else |
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lay_down(player, nil, nil, false) |
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end |
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if not is_sp then |
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update_formspecs(false) |
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end |
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-- skip the night and let all players stand up |
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if check_in_beds() then |
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minetest.after(2, function() |
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beds.skip_night() |
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if not is_sp then |
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update_formspecs(true) |
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end |
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beds.kick_players() |
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end) |
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end |
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end |
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-- callbacks |
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minetest.register_on_joinplayer(function(player) |
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beds.read_spawns() |
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end) |
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minetest.register_on_respawnplayer(function(player) |
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local name = player:get_player_name() |
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local pos = beds.spawn[name] or nil |
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if pos then |
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player:setpos(pos) |
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return true |
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end |
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end) |
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minetest.register_on_leaveplayer(function(player) |
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local name = player:get_player_name() |
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lay_down(player, nil, nil, false, true) |
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beds.player[name] = nil |
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if check_in_beds() then |
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minetest.after(2, function() |
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beds.skip_night() |
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update_formspecs(true) |
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beds.kick_players() |
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end) |
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end |
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end) |
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minetest.register_on_player_receive_fields(function(player, formname, fields) |
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if formname ~= "beds_form" then |
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return |
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end |
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if fields.quit or fields.leave then |
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lay_down(player, nil, nil, false) |
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update_formspecs(false) |
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end |
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if fields.force then |
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beds.skip_night() |
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update_formspecs(true) |
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beds.kick_players() |
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end |
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end) |