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Branch: master
Commits on Apr 26, 2013
  1. @MartinUbl
Commits on Apr 25, 2013
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Commits on Apr 24, 2013
  1. @MartinUbl

    Next part of health support

    MartinUbl authored
  2. @MartinUbl
Commits on Apr 22, 2013
  1. @MartinUbl

    Implemented camera shake

    MartinUbl authored
  2. @MartinUbl

    Divided emitters to area and point emitters, and implement point emitter

    MartinUbl authored
    Also do some work on meme mode
Commits on Apr 21, 2013
  1. @MartinUbl

    Convert per-model display list generating to per-object

    MartinUbl authored
    Greatly increases performance when animating custom animated model objects
  2. @MartinUbl

    More work on meme wars mode

    MartinUbl authored
Commits on Feb 24, 2013
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Commits on Feb 23, 2013
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Commits on Feb 16, 2013
  1. @MartinUbl

    Implemented receiving of model artkit

    MartinUbl authored
    Also did some cleanup and corrections
Commits on Nov 4, 2012
  1. @MartinUbl

    Implemented bombs and nuking via network

    MartinUbl authored
    Also improved some stuff related to network traffic
Commits on Oct 22, 2012
  1. @MartinUbl
Commits on Oct 13, 2012
  1. @MartinUbl

    Networking stuff - we are now able to enter game

    MartinUbl authored
    	* enable network thread
    	* create new "inter thread request" storage with "object" variant
    	* modify subsystems to work with multiplayer game part
    	* reimplement some magic in packet handling
Commits on Sep 11, 2012
  1. @MartinUbl

    Make it more beautiful

    MartinUbl authored
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Commits on Aug 18, 2012
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Commits on Aug 15, 2012
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Commits on Aug 9, 2012
  1. @MartinUbl

    Bind more events to AI

    MartinUbl authored
  2. @MartinUbl

    Added new project bomber-scripts to store enemy scripts in library

    MartinUbl authored
    	* when you want to create a script, just copy and paste the dummy script and don't forget to register it via function call and function RegisterScript
  3. @MartinUbl

    Added new project bomber-scripts to store enemy scripts in library

    MartinUbl authored
    	* when you want to create a script, just copy and paste the dummy script and don't forget to register it via function call and function RegisterScript
Commits on Jul 28, 2012
  1. @MartinUbl

    Implemented base scripting mechanism

    MartinUbl authored
    	* reworked preloading models
    	* also changed place of some things like model IDs
    	* enemies will now be spawned by their own ID listed in own db3
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Commits on Jul 23, 2012
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Commits on Jul 22, 2012
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    Adjust Doxygen config file

    MartinUbl authored
Commits on May 29, 2012
  1. @MartinUbl
  2. @MartinUbl

    Convert skybox textures to JPEG

    MartinUbl authored
    also remove deprecated library from release build
  3. @MartinUbl

    Added ingame cursor

    MartinUbl authored
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