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Asteroids meets tons of color, meets multiplayer, meets HTML5 and falls in love with Node.

branch: master
Octocat-spinner-32 client Get it working... January 06, 2012
Octocat-spinner-32 server Get it working... January 06, 2012
Octocat-spinner-32 .gitignore Ignore recordings. October 11, 2010
Octocat-spinner-32 readme.rst Update the README. October 26, 2010
readme.rst

NodeGame: Shooter

NodeGame: Shooter is an asteroids / geometry wars styled HTML5 multiplayer game. It's written using Node.js and HTML5.

It currently runs natively in Chrome 5+, Safari 5, Firefox 4 Beta and Opera 10.70+. It also runs somewhat in IE9 and older Browsers using a Flash fall back for WebSockets.

Playing

http://bonsaiden.github.com/NodeGame-Shooter/

Hosting

  1. Edit client/config.js to point to your server.
  2. Edit server/server.js to match your desired port.
  3. This depends on whether you A. want flash fall back or B. don't want it.
  1. sudo privbind -u username node  server.js allows for listening on port 843 without running the game as sudo.
  2. node server.js just starts the game but the flash fall back won't work.

Todo

  • (Client) Improve the sound effects

License

Copyright (c) 2010 Ivo Wetzel.

All rights reserved.

NodeGame: Shooter is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

NodeGame: Shooter is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with NodeGame: Shooter. If not, see <http://www.gnu.org/licenses/>.

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