Skip to content

Releases: Boris-Barboris/dsubs_demo

dsubs_demo v0.4.0

18 Dec 13:51
Compare
Choose a tag to compare
  • torpedo wire-guidance
  • fixed imprecise torpedo snake search pattern preview: real snake angle was 60 degrees.
  • no longer building for Ubuntu Trusty due to obsolete ssh version.

dsubs_demo v0.3.1

27 May 07:56
Compare
Choose a tag to compare
  • make campaign label a button in scenario selection screen, unbind from onMouseEnter event (prevents unintuitive hover behaviour)
  • fix right click on contact breaking merge mode
  • fade out sensor data rays based on the relative age of the last ray, not absolute age
  • use sub rotation as tacview vel when speed is zero
  • improve error handling of coop ip address window (fixes crashes when entered address is invalid)
  • add classify and describe options to waterfall ray data pictogram context menu
  • simulator_id text field in replay window, A and D hotkeys for time scrolling

dsubs_demo v0.3.0

28 Mar 19:41
Compare
Choose a tag to compare
  • support for completed flag of available scenario. Server-side persistence is not yet implemented.
  • support for displaying and starting campaign missions in loadout menu.
  • fixed zombie animals: they were not removed from the simulator on death.
  • shift hotkey + drag LMB contact's tail ray to translate solution.
  • proximity fuse logic interpolation to account for low simulator update frequency.
  • fix weapon aiming handle incorrect dragging offset.
  • increase animal mass in order to increase torpedo detonation probability.

Client sources are published at https://github.com/Boris-Barboris/dsubs_client

dsubs_demo v0.2.5

26 Nov 19:00
Compare
Choose a tag to compare
  • Tornado supercavitating torp for Lima and November.
  • Kilo bot now spawns in the circular arena.
  • Circular arena reloads your boat fully when there are no enemy bots.
  • Bots lead their shots much better and use spiral pattern.
  • Death/victory screen shows your kills.
  • Boost Minoga active sonar sensitivity to better lock on Stork.
  • Torpedo active sonar ping frequency in search mode increased.
  • CIC trim contact data to last 900s available.
  • Older ray data samples are less bold on tactical map.
  • Fix contacts extrapolating during pause.

dsubs_demo v0.2.4

14 Nov 14:34
Compare
Choose a tag to compare
  • Pause/resume simulation button in lower right corner for standalone simulators.
  • Contact id drawn above ray data samples on waterfall screens on hover.
  • "dup to waterfalls" button in ray data context menu on waterfalls duplicates the ray data sample to all other hydrophones. It handles necessary ray origin transformation and should help speed up triangulation.
  • Shift+drag ray data icon in waterfall to create new ray data sample for the same contact.
  • Support for multi-propeller submarines.
  • Rebalanced propeller noise curves, cavitation effect is much more drastic.
  • Fix crash when clicking on text edit box when describing contact.
  • Added some more marine animals to the circular arena.
  • Circular arena bot friendly kills do not trigger combat bot spawns.

dsubs_demo v0.2.3

26 Oct 13:02
Compare
Choose a tag to compare
  • Fix access violation in overlay UI element update when the contact is dropped.

dsubs_demo v0.2.2

25 Oct 21:01
Compare
Choose a tag to compare
  • x64 build for windows.
  • fix slider reaction to single-clicks.
  • ray sample data bearing can be changed by dragging them on broadband display.
  • subpixel tracker precision, peak bearing is interpolated between broadband antennae beam pixels.
  • fix bug in reload decoy dropdown list.

dsubs_demo v0.2.1

19 Oct 18:54
Compare
Choose a tag to compare
  • fix active sonar not working sometimes at the start of the game.
  • increase waterfall peak detection sensitivity at the cost of false positives.
  • increase circular arena radius to 7000m to slow down the game.
  • improve spawn position logic to prevent spawns too close to other submarines.
  • waterfall cameras are synchronized in the window.
  • Minoga torpedo active sonar max range reduced to 700m to force better solutions and discourage snapshotting.
  • Minoga range increased, especially on slow speed.
  • Introduced passive decoy - noisemaker.
  • Hydrophone flow-induced noise reduced on slow speeds.
  • Increased cavitation speed for military submarines.
  • Reduce reflectivity of military subs from the bow (frontal).
  • Increase waterfall noise peak pip length.
  • Reduce tracker ray sample generation rate to every 15 seconds (was 8).
  • Minor waterfall overlay optimizations.

dsubs_demo v0.2.0

08 Sep 22:18
Compare
Choose a tag to compare
  • objective list visualization, required for scenarios.
  • text overlay map element, required for scenarios.
  • 4 training/tutorial missions: navigation, active sonar, torpedoes, hydrophones.
  • hydrophone ray data rendered on waterfall display.
  • active sonar ping visualized on F1 tactical map.
  • split window button in the top right corner.
  • save CIC (contacts, solutions, data samples, trackers) to disk periodically to survive the client crash.

dsubs_demo v0.1.1

03 Jun 07:42
Compare
Choose a tag to compare
  • switch to string UUID serialization to fix x86 client.