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This tutorial explains the basic controls of the addon. Check out the gallery for some examples of how the addon can be applied.
Operation is very simple, basically the same as Blender's particle system settings.
Download the addon here, and install as specified in the
First, select any mesh:
Then run the tool from the Add > Mesh Menu or the prompt:
Choose settings, then hit ok to get:
Emit From: Controls whether particles are generated on the sufrace or interior of the mesh.
Quality: Higher values will make the addon spend longer trying to find a good configuration of particles. Quality "None" is a normal random distribution, with no poisson disk sampling.
Count: The number of particles to be ultimately generated
Density: Use weight painting to add a vertex group to the mesh. Then select the vertex group here to distribute the particles according to the weights. The addon will arrange appropriate minimum distances for each face separate. Density can only be used when Emit From is "Face".
Note: Using densities makes the addon somewhat slower.
Noise Type: Controls the generation algorithm used. The default, Even, simply spaces particles evenly while trying to keep space around each particle. The alternative Patchy deliberately clumps particles together, still trying to keep some minimal space around each particle.
Patchiness: Controls the amount of clumping when Noise Type Patchy is selected.