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Corners sometimes do not render properly in player mode #50

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ThomasMcHale opened this Issue Jan 12, 2019 · 5 comments

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@ThomasMcHale
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ThomasMcHale commented Jan 12, 2019

Describe the bug
Sometimes in player mode a corner tile should be visible, but doesn't render. This happened with the tavern set and the sewer set.

To Reproduce
Steps to reproduce the behavior:

  1. Build a maze with lots of corners
  2. Go into player mode
  3. Some corners that should be in sight do not render.

Screenshots/Videos/Twitch Clips
https://clips.twitch.tv/HappyLitigiousPancakeDBstyle

@cbaggers

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cbaggers commented Jan 12, 2019

Thanks for the report and great video.

Tracking internally Bouncyrock/TaleSpire#390

@RPGKenL

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RPGKenL commented Jan 13, 2019

As a side note, if you're moving the mini to the outside of the room, it will render it. It seems from within the room, the corner is not 'visible' bout put the mini outside the room near the corner and it'll be 'visible'

@Mercer01

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Mercer01 commented Jan 28, 2019

20190126195516_1
Similar instance here

@Mercer01

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Mercer01 commented Jan 28, 2019

Interesting factor is that in one floor with multiple rooms its always in a specific corner.
20190128155539_1
20190128155535_1
20190128155537_1

All pictures were taken from same angle

@AlexanderWardlow

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AlexanderWardlow commented Feb 27, 2019

I was just about to post this bug myself. An interesting side note, if a player steps on top of the wall next to one of these corners, its suddenly will appear. This is similar to what was stated by mercer01 that it becomes visible when viewed from outside the room.

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