calculates runerinrates given an array of game IDs
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Calculates rune win rates given a Json[] of (long)gameIDs. requires user input: your API key the path to your Json file (if on windows swap (\ or ) for /) the region your gameIDs are from.

once input is collected runs through the matches collecting data about teamcomps, runes and matchwinners calculating the winrates of individual runes. Then writes a HashMap<String, HashMap<String, TreeMap<Double, String>>> object to disk for easy access using webapps and android. requires the path to the resulting object from also requires a champion name(first letter capitalized) and a teamcomp(eg. "AP", "AD", "Neutral" capitalization matters). prints out a specific champions winrates on different runes, includes only greater runes.