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#import "GPUImageFilterGroup.h"
#import "GPUImageLowPassFilter.h"
#import "GPUImageAverageColor.h"
@interface GPUImageMotionDetector : GPUImageFilterGroup
GPUImageLowPassFilter *lowPassFilter;
GPUImageTwoInputFilter *frameComparisonFilter;
GPUImageAverageColor *averageColor;
// This controls the low pass filter strength used to compare the current frame with previous ones to detect motion. This ranges from 0.0 to 1.0, with a default of 0.5.
@property(readwrite, nonatomic) CGFloat lowPassFilterStrength;
// For every frame, this will feed back the calculated centroid of the motion, as well as a relative intensity.
@property(nonatomic, copy) void(^motionDetectionBlock)(CGPoint motionCentroid, CGFloat motionIntensity, CMTime frameTime);