CL-GLFW:OPEN-WINDOW-HINT missing in glfw 3 #25

Closed
fisxoj opened this Issue Dec 24, 2012 · 5 comments

Comments

Projects
None yet
2 participants
@fisxoj
Collaborator

fisxoj commented Dec 24, 2012

libglfw.so.3 is the only version available in fedora 18, and doesn't seem to have this function in it. (I even checked the .so file itself).

@ghost ghost assigned BradWBeer Dec 24, 2012

@BradWBeer

This comment has been minimized.

Show comment
Hide comment
@BradWBeer

BradWBeer Dec 24, 2012

Owner

I'll see what I can do for a workaround.

Owner

BradWBeer commented Dec 24, 2012

I'll see what I can do for a workaround.

@BradWBeer

This comment has been minimized.

Show comment
Hide comment
@BradWBeer

BradWBeer Dec 24, 2012

Owner

What system setup are you running? RedHat, but 32 or 64 bit? What
lisp implementation are you using? Also, did you search for
"open-window-hint" or "OpenWindowHint" in the .so? For your other issue, I
can't reproduce it now. Can you do a "git pull" and try again?

Also, thank you for taking the time to file these bug reports. I really
need people like you who are willing to help me make CLinch better.

And Merry Christmas!

On Mon, Dec 24, 2012 at 4:27 AM, fisxoj notifications@github.com wrote:

libglfw.so.3 is the only version available in fedora 18, and doesn't seem
to have this function in it. (I even checked the .so file itself).


Reply to this email directly or view it on GitHubhttps://github.com/BradWBeer/CLinch/issues/25.

Owner

BradWBeer commented Dec 24, 2012

What system setup are you running? RedHat, but 32 or 64 bit? What
lisp implementation are you using? Also, did you search for
"open-window-hint" or "OpenWindowHint" in the .so? For your other issue, I
can't reproduce it now. Can you do a "git pull" and try again?

Also, thank you for taking the time to file these bug reports. I really
need people like you who are willing to help me make CLinch better.

And Merry Christmas!

On Mon, Dec 24, 2012 at 4:27 AM, fisxoj notifications@github.com wrote:

libglfw.so.3 is the only version available in fedora 18, and doesn't seem
to have this function in it. (I even checked the .so file itself).


Reply to this email directly or view it on GitHubhttps://github.com/BradWBeer/CLinch/issues/25.

@fisxoj

This comment has been minimized.

Show comment
Hide comment
@fisxoj

fisxoj Dec 24, 2012

Collaborator

I looked up the appropriate symbol in the libglfw documentation and looked for it in the library.

I'm using 64 bit fedora 18, I had to symlink my libglfw library (.so.3) to libglfw.so to get the package to load. I'm not really sure where this version 3 came from, since the website for the project only mentions version 2, but, there you go.

Thanks for writing some code! I don't understand all of what it does, but, seeing shaders in there is exciting!

Collaborator

fisxoj commented Dec 24, 2012

I looked up the appropriate symbol in the libglfw documentation and looked for it in the library.

I'm using 64 bit fedora 18, I had to symlink my libglfw library (.so.3) to libglfw.so to get the package to load. I'm not really sure where this version 3 came from, since the website for the project only mentions version 2, but, there you go.

Thanks for writing some code! I don't understand all of what it does, but, seeing shaders in there is exciting!

@BradWBeer

This comment has been minimized.

Show comment
Hide comment
@BradWBeer

BradWBeer May 1, 2013

Owner

I'm recreating all the tutorials and examples in SDL, so GLFW is not necessary.

Owner

BradWBeer commented May 1, 2013

I'm recreating all the tutorials and examples in SDL, so GLFW is not necessary.

@fisxoj

This comment has been minimized.

Show comment
Hide comment
@fisxoj

fisxoj Jun 21, 2013

Collaborator

Awesome. It works for me now up to the 4th tutorial which is blank, I'll open another bug for that.

Collaborator

fisxoj commented Jun 21, 2013

Awesome. It works for me now up to the 4th tutorial which is blank, I'll open another bug for that.

@fisxoj fisxoj closed this Jun 21, 2013

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment