UDIM helper tool for 3ds max written in MaxScript.
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README.md
Script_Window_Screenshot_Painted.png
UDIM_Texturing_Tool_v02.ms

README.md

It’s a Maxscript tool for working with multi tile textures with 3ds Max 2016 and below.

ScreenShot

New version v.02! Updated: 2017.11.16

Changes:

  • Added set Bump option
  • Fixed a bug when there are less than 10 material the self-illim and bump setter rised an error

How to use:

  1. Generate material ID's:
  • First you need to unwrap the model into different uv tiles. (in one horizontal line max 10)
  • Set the numper of tiles
  • Press Start

Then paint the model with The Foundry Mari(Preferred) or Substance Painter, export textures follow the UDIM standard.(jpg, tif, png,psd)

  1. Generate Multi Material:
  • Select target material slot
  • Select Extension
  • Press Start
  • You get a path select window
  • Select the folder of the wanted images (The best is when the folder only contains the needed images)
  • Press ok (Processing may take a while depending on the number and resolution of the images.)

3 and 4 Set Self-illum / Bump:

  • Select target material slot
  • Set the wanted value inside the Self-illum/Bump spinner and press enter

Video link

The script is under development it may contains bugs!