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Description
This could be a bug.
Is NodeToPython careful concerning handle invalidation on container modifications?
In the generated code, there appears to be a pattern of generating first:
node_a = node_tree.nodes.new("some node")
node_b = node_tree.nodes.new("some node")
node_c = node_tree.nodes.new("some node")
And using the returned handles later:
node_tree.links.new(
node_a.outputs[0], node_b.inputs[0]
)
This might be fine if the underlying container, in this case, the nodes of the tree, doesn't reallocate?
But it might also cause undefined behavior and/or cause Blender to crash.
See also https://docs.blender.org/api/current/info_gotchas_crashes.html
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